HitSquad Respawns

⭐ — (47 endorsements) 📥 623 downloads 📌 v1 📅 8/7/2013
⚪ Last updated 2013

By Mr D · Gameplay Effects and Changes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 8/7/2013 📅 Created: 8/7/2013

🔍 Analysis

  • 👍 7.5% endorsement rate — high engagement, a strong quality signal
  • 🏆 #134 of 378 Gameplay Effects and Changes mods in this game by downloads

📋 About This Mod

Sets the Regulator and Talon ambush squads to respawn.

Description: This mod sets the HitSquad NPC\'s to respawn. It changes the respawn flag on the associated NPC\'s, as well as the Reset flag on the HitSquad Encounter Zone. There are 31 such locations. Additionally, I added two other versions. The first just removes the check for the Lawbringer(Regulator) or ContractKiller(Talon) Perks. These perks would prevent the respective squads from appearing, regardless of your respective karma level. The other alternate version removes the level requirement (which was 6) too. I kept the karma check, as otherwise both would spawn every time and just fight each other. Compatibility: MMM does edit the NPCs, so you\'ll want to place this below it in the manager, or make a proper merge patch. There shouldn\'t be any other issues with this mod, as it doesn\'t touch on much. The NPC\'s will still use any mod added equipment. The only thing is the issue I mentioned above of them fighting each other. If you go bad karma and get the regulators at a spawn point and then go back later with good karma the reg\'s will respawn and you\'ll get talon too, and then they will both respawn in the future. Not sure how many people like to switch back and forth, but worth mentioning. It does create a neat event once and a while anyway. Again, there are 31 spawn points. Installation Just extract and drop the Esp in the data folder. Should place below other NPC type mods. Uninstallation is as simple as just deleting the Esp. Future Plans If there\'s interest I suppose I could do versions that just turn on Talon or Regulators at each point. Can\'t do both for reasons mentioned above. And if that\'s done could potentially expand on each place as a Talon or Regulator checkpoint, add a few more NPC\'s, maybe some supplies, idle markers, stuff like that. All of that takes away the spirit of what the hit squads were there for though, so I\'ll just check the comments and downloads for that. Pictures Nothing to really take a screenshot of. They\'re there... if you kill them, they come back again later.

📊 Mod Details

Game
Fallout3 Mods
Author
Mr D
Version
1
Downloads
623
Endorsements
47
Category
Gameplay Effects and Changes
Created
8/7/2013
Updated
8/7/2013

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