Helmet night vision add-on

⭐ — (76 endorsements) 📥 1,273 downloads 📌 v1.0 📅 12/13/2010
⚪ Last updated 2010

By enomosiki · Gameplay Effects and Changes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 12/13/2010 📅 Created: 12/13/2010

🔍 Analysis

  • 👍 6.0% endorsement rate — high engagement, a strong quality signal
  • 🏆 #170 of 437 Gameplay Effects and Changes mods in this game by downloads

📋 About This Mod

This mod adds two different types of light amplifications to several headgears, depending mainly on the colors of their visors. (e.g. - Green for Power Helmets, yellow for Enclave Power Helmets, etc.)

Helmet night vision add-on ====================================================== This mod adds different types of light amplifications to several headgears and an armor. There are two different types--green and yellow. Green light amplifications are given to; Combat Helmet Winterized Combat Helmet Winterized Medic Helmet Talon Combat Helmet Ranger Battle Helmet T-41d Power Helmet T-51b Power Helmet Winterized T-51b Power Helmet Recon Helmet Composite Recon Helmet Yellow light amplifications are given to; Chinese Stealth Helmet Chinese Stealth Armor Enclave Power Helmet Enclave Hellfire Helmet Enclave Shocktrooper Helmet Tesla Helmet Green provides the most brightness, which allows you to see farther with greater clarity. Yellow offers the most contrast. You will be able to distinguish between objects better. All light amplification effects are automatically toggled during 7:06pm to 6am and indoors. I decided to make this mod after searching for night vision mods. Unfortunately, none of them offered what I wanted--implementation of light amplification in existing equipment. Nearly all of the mods I found tended to add mod-reliant items such as goggles. This mod works nicely with \"Fellout\" mod by Hattix. Installation and usage ====================================================== There are four files in this package; helmetNV_base helmetNV_Anchorage helmetNV_Zeta helmetNV_BrokenSteel helmetNV_base is the base file for Fallout 3 without any DLC. The other three files are to be used for corresponding DLC packs. While helmetNV_base is the base file for the entire mod, it is not required for the other three files to function as they can all function independently. This means that, should you deactivate helmetNV_base but activate the other three files, only the equipment from the DLC will have light amplification present. Do remember, however, to not use the mod files for DLC that you do not have installed. Additional credits ====================================================== The core script has been derived from anterobs\'s \"Script for automatic nightvision sunglasses\" for Fallout 3 with minor modifications. http://www.fallout3nexus.com/downloads/file.php?id=2665 Changelog & history ====================================================== 12/10/2010 (v1. 0) Initial release version. Includes green and yellow light amplifications for various headgears.

📊 Mod Details

Game
Fallout3 Mods
Author
enomosiki
Version
1.0
Downloads
1,273
Endorsements
76
Category
Gameplay Effects and Changes
Created
12/13/2010
Updated
12/13/2010

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