HarderFallout
⚪ Last updated 2013🔍 Analysis
- 🏆 #159 of 258 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
A little file changing a lot of stuff just read the description. Basically every NPC will provide a challenge all game long making the combat more fps like and harder.
File I\\\'ve made for myself because i\\\'m not using VATS and playing the game like a FPS and wanted a true challenge. I say why not to share with others. Tested for normal difficulty with 1/1 damage ratio FOR normal difficulty. Need broken steel DLC Health & level - Almost everyone in the game have increased health , level and skills to match the player and provide constant challenge. I died in vault 101 :( - bodypart damage multiplier and health for the player is now the same as other humans - Stimpacks do not heal crippled wounds anymore. - Stimpacks base healing decreased. - Water do not give health anymore. - Water and food in inventory still give health. - Sanitizer now provides a larger bonus. - Some NPC will be at their max level at the begining providing a challenge at any moments. ( BoS paladins now are level 20, initiates level 10 and knights level 15). Other NPC level Var are untouched but base health is increased. - radaway power decreased. - chems now weight 0. 5 - Some NPC do not match anymore the player level and can be at a higher level than the player. - Basically the vanilla difference between NPC (feral ghoul vs reaver ghoul for example ) have been lowered down. Weapons: - Automatic weapons have increased rate of fire and very high dps and are deadly at close quarters (assaut rifle G3, SMG , turret guns). - Weapons in general have better health. - Increased weapon damage in general. - in general its impossible to charge in close combat a guy with an automatic weapon - Tracers now have 10% chance to appear making harder to locate the shots. - Burn effect added to laser weapons on death no more desintegration FX. - Laser rifles and plasma rifle now have 5 shot mag and increased rate of fire but still semi auto and high damage per shot. - Grenades and mines frag now always stun/knock down, detonation distance increased, radius increased. - Plasma weapons have radiation effects (mines and grenades too) - Plasma projectiles slowed down. - Explosions are buffed and have larger radius. - Wanda unique assaut rifle now dropped by initiate Reddin (GNR battle) - Supersledge have knockback effect, no critical damage but 10% critical modifier making the knock back effect almost certain ( same effect as victory rifle). -NPC have full conditions weapons making full damage (for the most part) Armor: -All armor stats have been decreased but power armor have been buffed -Bos PAladins, knights, outcasts and enclave now wear 100% cond armors making them high threats. -New effect for combat and metal armor: energy weapon resistance. -No penalty wearing power armor, radiation resistance increased. Perks: - \\\"Solar regen\\\" now heal 1HP/sec - \\\"toughness\\\" now give +5% DR instead of 10% - \\\"Cyborg\\\" now give +5% DR instead of 10% - \\\"size matters\\\" now give +10 big guns instead of 15 Creatures - Supermutants hand to hand damage raised. - Super mutants now have health mat
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- Me
- Version
- N/A
- Downloads
- 225
- Endorsements
- 9
- Category
- Gameplay Effects and Changes
- Created
- 11/9/2013
- Updated
- 11/12/2013
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