GPS Tracking
⚪ Last updated 2009Preview

🔍 Analysis
- 👍 4.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #173 of 229 Miscellaneous mods in this game by downloads
📋 About This Mod
Track people with GPS transmitters.
(Note: Requires FOSE) (V5. 2) Fixed bug where map marker/quest pointers don\'t show up occasionally. (V5. 1) Map markers now show on transmitters dropped on the ground. (V5) Reset all transmitter scripts. Now upon placement, you have the option (by menu) to activate that transmitter (unless you sell it). Due to re-written scripts, upgrading to V5 has issues (such as target marker in the wrong place). I recommend a full uninstall of previous versions prior to V5 installation. (V4. 1) Cleaned up scripts Finished fixing crashing issue with removal of multiple transmitters simultaneously. (hopefully) Turned off quest if no transmitters are active. (V4) Fixed crashing issue with removal of multiple transmitters simultaneously. Fixed issue with being able to use transmitters twice (hopfully). Note: If you are upgrading from a previous version and have GPS Transmitter Foxtrot in your inventory, you will lose partial functionality of that transmitter. Foxtrot should still work in containers, or on NPCs but won\'t work if dropped on the ground. (V3. 2) Fixed my boneheaded mistake with the V3. Objective arrows now functional. (V3. 1) Allows markers to follow target when moving between worldspaces/interior cells (added wasteland worldspace detection to script). (V3) Remove map markers from map when transmitter is not in use. Allows markers to follow target when moving between worldspaces/interior cells. (V2) Updated scripts to help with stuttering issues. Places 10 GPS transmitters in 10 locations in the wasteland (named alpha-juliet). You can place a transmitter on a NPC (by pickpocket) and it will add a new quest with a pointer to each placed transmitter and a label (map marker) under each so you can tell which target is which. You can also place them in a container or drop them on the ground and it will provide the target marker also (but obviously won\'t be moving). Picking them up will remove the quest target. The transmitters look like sensor modules (only 25% smaller, weigh half as much, and are worth 250 caps). Problems: Worldmap \"labels\" (map markers) cannot be disabled if another quest is selected, you\'ll always have them regardless of active quest. Bad stuttering if several tracked targets are within a couple of exterior cells as the player (or all withing the same interior cell). Screenshot shows 8 tracked targets: All 4 caravan traders, one wasteland captive (supermutant captive), Hannibal Hamlin, Sydney, and Susan Lancaster.
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- Alystin
- Version
- 5.2
- Downloads
- 2,067
- Endorsements
- 98
- Category
- Miscellaneous
- Created
- 5/1/2009
- Updated
- 6/1/2009
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