Ghouled

⭐ — (52 endorsements) 📥 2,354 downloads 📌 v0.3 📅 12/18/2008
⚪ Last updated 2009

By James G · Gameplay Effects and Changes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 3/20/2009 📅 Created: 12/18/2008

🔍 Analysis

  • 👍 2.2% endorsement rate — high engagement, a strong quality signal
  • 🏆 #244 of 403 Gameplay Effects and Changes mods in this game by downloads

📋 About This Mod

New: Radiation now induces changes, and now CRAFT compatible. -------------------------------------- Ghouled! - CRAFT A Fallout 3 Mod James Glover -------------------------------------- V0. 3 -------------------------------------- NOTE: This Mod is an early version and has not been fully tested. It is HIGHLY recommended that you keep a backup of any games with which you intend to use this mod. IMPORTANT: This Mod uses the CRAFT system, and requires the CRAFT Mod by Highsight. The CRAFT Mod may be found here: http://www.fallout3nexus.com/downloads/file.php?id=4447 -------------------------------------- Introduction -------------------------------------- The twin horrors of nuclear and biological weapons wrought destruction on the world, destroying much life, and changing that which reamined. The wasteland still bears the scars of these weapons, in the radioactive water supplies, and in the dangerous mutated lifeforms that are its wildlife. While some would still look to try and exploit humanities past failings, others are affected by them in more unintended ways. This mod adds the ability for the player character to be transformed into a ghoul or ghoul-like mutant (think Harold). Ghoulification occurs on exposure to high levels of radiation and a sucesful transformation depends on a probability modified by your luck score. Alternatively, maintaining an irradiated state (>200 rads) for 14 consecutive days will have a similar effect. Exposure to a weakened FEV virus, found in the Chop Shop, or vault 87 will initiate a similar transformation. While the player will have the appearence of a ghoul (much like Harold\'s state), their physiology will be that of a mutant. The player may also find a schematic which allows them to create an FEV gun. The FEV gun is similar to the dart gun, but will cause the target to undergo the same transformation that you induce in yourself. -------------------------------------- Details (Contains minor spoilers) -------------------------------------- Exposure to high levels of radiation, or continual exposure to more moderate levels will transform the player\'s race into ghoul and give them the radiation resistance and healing abilities of a native ghoul. (Surprisingly they are not 100% resistant, areas of exceptionally high radiation will still kill the player. I have used the abilities Bethesda gave its native ghouls.) Use of the FEV canisters will give the player the appearence of a ghoul and give them the radiation immunity of the super mutants. Due to in game restrictions your Pip Boy will report a radiation resistance of 85%. Changing this would have resulted in also increasing the maximum damage resistance. However I have fudged the scripts to ensure you can endure even the highest levels of radiation found within the game. Becoming a ghoul, or otherwise being made to look like one, will also add you to the ghoul faction, and as a result will have a similar effect to the

📊 Mod Details

Game
Fallout3 Mods
Author
James G
Version
0.3
Downloads
2,354
Endorsements
52
Category
Gameplay Effects and Changes
Created
12/18/2008
Updated
3/20/2009

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