Ghostdancers Mod Pack
⚪ Last updated 2011Preview

🔍 Analysis
- 🏆 #83 of 457 Weapons mods in this game by downloads
📋 About This Mod
A small collection of new items (nothing too overpowered) and some game settings to make the game more akin to New Vegas. (Modular: Use one, some, or all of the mods.)
Description =========== A small collection of plugin files that either add new items to the Craterside Supply or make changes to some of the game\'s settings. The mod files are modular, so you can use one, some or all of them. Location ======== The new items can be found scattered around the Craterside Supply. Feel free to take them or buy them from Moira. The game settings are always in place. D-ah! Details ======= #Creature_EssentialFollowers.esp Flags all followers as essential. In case of Dogmeat and Sergeant RL-3 there seems to be a script that will reset their essential flag at some point in the game (most likely to keep them alive until the player meets them for the first time). Might look into that for a future release. But then this plugin serves little purpose besides saving you the time to set your followers essential by hand. #Creature_MultipleFollowers.esp Removes the script to check the existence of other followers from the rehire dialog of all companions from the vanilla game. You will still get the \"You can only have one companion.\" message the first time you meet and try to hire a companion. Simply tell the others to leave, pick up the new one and then rehire them. There are better companion mods out there, but this one does the trick with but 5 lines changed in a single conversation, thus reducing the chance of breaking the game at some point. #Creature_NewVegasReavers.esp Changes Feral Ghoul Reavers from being unstoppable killing machines to the variant encountered in Fallout: New Vegas. (Reduced health, lesser attack power, no more grenades.) The stats are taken directly from New Vegas, so they are not too weak and can still easily overwhelm you if you are not careful when approaching larger groups of ghouls. #Game_NewVegasFullRepair.esp Changes the repair system to the one used in Fallout: New Vegas. Items can be repaired to 100% regardless of the player\'s current skill. However, Repair still governs the effectiveness of repairing one item with another. #Item_RechargerPistolPrototype.esp A laser pistol that can be bought (or stolen) at the Craterside Supply. It uses no ammo (like the Recharger Pistol from New Vegas) but the downside is increased weight and a reduced rate of fire. A vanity item or a challenge. Make of it what you like. #Item_StealthArmor.esp This armor stems from the very laboratory where RobCo\'s Robert Mayflower reverse-engineered captured Chinese Hei Gui stealth suits in order to build the Stealth Boy 3001. Like the later Stealth Boy the wearer of the armor cannot deactivate the cloaking field, which is likely to have some adverse effects on that person\'s psyche. It is also a bit too tight around the crotch. Found at the Craterside Supply. #Item_RaiderDisguise.esp Tired of running around in the very gear that every raider in town sports but still standing out somehow? You look just like the dirtiest, most dreaded, vile and degenerate citizen of Evergreen Mills an
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- Lars G Franke
- Version
- 1.20
- Downloads
- 276
- Endorsements
- 14
- Category
- Weapons
- Created
- 2/27/2011
- Updated
- 4/7/2011
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Download from Nexus Mods.
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