FWE-Underground Hideout compatibility patch
⚪ Last updated 2015Preview

🔍 Analysis
- 👍 3.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #41 of 132 Buildings mods in this game by downloads
📋 About This Mod
An effort to make FWE and UH fully compatible.
FWE - Underground Hideout compatibility patch Date: 08/06/2011 Requirements: Fallout 3 v1. 7, all DLCs, Underground Hideout 7. 2, FWE
Author: Baixinhu
Source: http://www.fallout3nexus.com/downloads/file.php?id=16150 ===========
Updated load order for Blackened
ATTENTION: This mod requires manual installation.
Description =========== This mod was created for the single purpose of having all the CALIBR ammunition from FWE in the armory of the awesome hideout mod by danthegeek: http://www.fallout3nexus.com/downloads/file.php?id=9592. As I was doing that, this mod soon transformed in a patch aiming to make it more in tune with the FWE harsh wasteland "reality".
danthegeek was kind enough to allow me to change his great mod and advised me to upload my work so as other people might enjoy it too, so enjoy and any feedback is welcome.
Update 2. 3. 2 --> A couple more fixes to the weapon wall scripts. --> Trimmed a bit of unneeded data from the armors. --> Fixed a bug in the detox system, due to some functions only seeing rounded numbers. --> Started modifying the armory workbench. New interface, and it activates FWE's time lapse. The dialog flickers a bit, but I'll try to solve that. Not yet complete, but I figured I could use some feedback on bugs as I add more menu items. --> Added an option for brighter lights in the UH terminal, under "settings". Currently only in the lab, so people that use darker ENBs can give some feedback before I add the others. After choosing the option you must turn the lights on for it to take effect.
Update 2. 3. 1 --> Rock-It Launcher now rightfully processed as a Big Gun. --> Metal Blaster now shows the proper texture. --> Added the Curse Breaker/Excalibat to the melee wall. --> The Gauss Pistol PPK12 and the Gauss M72 Rifle have also been fixed. They are Small Guns that happen to belong in the energy weapons wall. If you let the armory sort it out, they should appear with no issues. --> All containers and wall scripts have been perused (yes, I used "perused") and cleaned/fixed. Hopefully the errors are now very few to none. --> Wall help messages have been changed for readability. --> Added a litttle surprise to the armor stand. --> DLC and DLC+WMK add-ons will have to be downloaded again.
Update 2. 3 --> New weapon wall: Energy. As before, if you have any energy weapons inside the regular weapons wall container, take them to the new wall or to the energy weapons crate. --> Projectile and Energy walls are completed. If I missed weapons or if the display doesn't work properly, please let me k
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- danthegeek Baixinhu
- Version
- 2.3.2
- Downloads
- 20,941
- Endorsements
- 781
- Category
- Buildings
- Created
- 5/15/2011
- Updated
- 2/24/2015
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