Fort Freeway

⭐ ⭐ (736 endorsements) 📥 30,662 downloads 📌 v1.8 📅 1/6/2009
⚪ Last updated 2009

By eldiabs · Buildings

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 8/9/2009 📅 Created: 1/6/2009

🔍 Analysis

  • 👍 2.4% endorsement rate — high engagement, a strong quality signal
  • 🏆 #26 of 132 Buildings mods in this game by downloads

📋 About This Mod

An awesome house/weapon/short story mod

=====Fort Freeway===== +A House/Weapon/Short Story Mod+ +Story+ On your way to the Super Duper Mart, you notice a walled structure on the freeway overlooking the Potomac. Might just check it out.... +++Features+++ -New player home with short story -Plenty of functional idle markers for any companions -Quite a few new weapons/textures -All the basics - Sorry no BH display, total game immersion killer in my opinion. Get a portable one if that\'s to your liking. -A cryptic....crypt -Teddy Bears Dropping Heavy, Radioactive Deuces -Things that EXPLODE in your face! -Control the Weather! Make your enemies COWER in FEAR -Lots of other stuff....and raiders... NOTE - Two versions of 1_8 now out. One requires Point Lookout (adds hydroponics and crackhead idle markers), and one does not. You still need 1_6 for the main bsa file. 1_8 replaces the esm. v1. 8 Added a larger bedroom. Added the hydroponics system instead of the crappy planters in the main room. Needs Point Lookout DLC. Added Water Purifier Tank thing - Credit to Cipscis...again. v1. 7 Cleaned things up, including this readme. Things should be better and working now. Have fun. If this is to your liking, feel free to comment. +Credit+ Bethesda - For making the game and G. E. C. K. Deathless Aphrodite - For the awesome weather sounds. necKros - Katana mesh and base texture. skingrad24 - For giving me the forceweather idea. cipscis - Script help with the weather machine fx and for making the water purifier script. Anyone who has contributed to the forums or GECK wiki. eldiabs - For the rest, which isn\'t much. +Tools+ GECK CS4 Nifskope FO3Plugin F03Edit FOMM 7zip google stuff...like evil monkeys with hidden agendas...on hamster wheels! +Installation+ Nothing new here. Extract contents of mod data folder(.bsa and .esm) into your fallout/Data/ directory. Use a program like FOMM to play. Make sure to place this .esm before any .esp files. +Bugs-Known Issues+ 1. LOD - Location just sort of pops up when you enter the cell. This option has apparently been removed from the commercial version of the GECK. If anyone finds a way to fix this, and do it with texture files that are not hundreds of megs, let me know. It would be nice to see this place from afar, because it is something...interesting...to look at. 2. Lots of hours have gone into this...so I\'m sure there is something I\'ve ruined or obliterated. If you do find issues, or you have recommendations and what not, please leave them in the comment section on this specific mod. 3. Wonky sentry turrets dance around the base every once in a while...they grew brains...or at least half of one... 4. You will experience a bit of lag now and then. This is a large amount of objects I\'ve placed in an already busy area. It runs well for me most of the time, but after packing the place with companions, it tends to start bum humping the frame rate. I removed a ton of pointless objects in an attempt to r

📊 Mod Details

Game
Fallout3 Mods
Author
eldiabs
Version
1.8
Downloads
30,662
Endorsements
736
Category
Buildings
Created
1/6/2009
Updated
8/9/2009

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