Forgotten Forpost
⚪ Last updated 2014Preview

🔍 Analysis
- 👍 4.9% endorsement rate — high engagement, a strong quality signal
- 🏆 #105 of 215 Buildings mods in this game by downloads
📋 About This Mod
This mod adds an outpost near Fairfax Ruins.
"Are you tired of huge bunkers on the 590? Do you not like the "classic" house design style? Do you like living in the wasteland, using the old sewers, building shacks for yourself? Now there's a mod that adds a small outpost near the Fairfax Ruins, where you can live." It is highly recommended that you use my mod with NMC's Texture Pack. The first quest starts automatically when you arrive at the Forpost. *This mod has a working elevator, however this elevator is in the beta stage. Use the elevator buttons correctly!
This mod includes two small quests - they're so simple, so you won't have any problems.
If someone who speak English well wants to help me with language fixes - please, write PM.
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Just put all files from the archive into your Data folder, activate ForgottenForpostRebuildCore.esm and ForgottenForpostRebuild - Main Esp
- Macoron - Ipatow - djsave - danthegeek
v. 2. 0: - Have increased the space outpost. Now, it's really a small fortification! - Changed the component collector: added bed, music. automatic, mini-bolnichka more comfortable situation, added to the laboratory, lockers for your stuff. - Added a quest to get it in your possession outpost: the quest will start as soon as you arrive to the Outpost . - Changed the component of the outpost, now there you can find a couple of interesting things. - Added a new weapon - the Colt "Python" (author - Simon_Ghost_Riley)
v. 2. 2: - Perceptibly altered component of the collector - Added a device that allows you to change the appearance and hair (for the idea and the script thanks danthegeek) - Added ammunition sorter / drugs / food / tools (thanks for the help and Macoron'u moerser) - Replaced a few doors - Significantly altered lighting - Added a new texture switches (for texture thanks danthegeek) - Fixed a bug with the quest, where the label is not lost.
v. 2. 7: - Fixed bug with finding the key (now it is stored in a fire hydrant) - Fixed bug with repeater tower (those who have not received the job, "NEWS OF THE GALAXY" could not finish the quest - to put a plate on the relay) - Partially fixed a bug with the departure of Greydiche - Fixed a bg with charge "Anaconda" - now the correct model of charge - Removed the two rifles on the surface - Fixed an issue with the lack of a locker, where the radio switches on the surface - Fixed an issue with the lack of surgical apparatus mesh'a - The contents of the reservoir substantially changed: - Added a toilet and washing facilities (soon, we plan to install a
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- jgbpltytybt
- Version
- 7.0
- Downloads
- 2,684
- Endorsements
- 131
- Category
- Buildings
- Created
- 2/1/2014
- Updated
- 2/2/2014
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