Followers Relax - AKA Sandbox Mode

⭐ ⭐⭐ (2,251 endorsements) 📥 47,719 downloads 📌 v1.0 📅 1/2/2009
⚪ Last updated 2009

By JansonMercenary · Companions

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 1/2/2009 📅 Created: 1/2/2009

🔍 Analysis

  • 👍 4.7% endorsement rate — high engagement, a strong quality signal
  • 🏆 #29 of 147 Companions mods in this game by downloads

📋 About This Mod

Tired of seeing your companions stand in one spot when you tell them to wait? Now they\'ll pull up a chair and relax like real people!

Name: Followers Relax Version: 1. 0 Date: Jan/02/2009 Category: Companions Author: JansonMercenary ---------------------------- Description ---------------------------- This is a very simple mod that changes the default \"Wait\" AI package from \"Guard\" to \"Sandbox\". So when you instruct your vanilla followers to wait for you, they will move about the area within a 1000 unit radius and interact with the environment -- instead of simply standing in one spot. This is an aesthetic mod meant to give your vanilla companions a bit more life. This mod was inspired by Tchos\'s Vault 101 Sealed Wing building mod, in which you\'re given a Vault-inspired living space; and it included interaction markers for your follower NPCs. However, with the current follower set-up, your companions simply stand around instead of relaxing and \"enjoying\" the amenities around them. A console command exists that temporarily activates \"Sandbox mode\" in NPCs, but it\'s very inconvenient to micromanage, and it wears off very quickly. Now wherever you are, whether it\'s in Tchos\'s Vault, the Muddy River, or Moriarty\'s, your companions will settle in and mingle while they wait for you to do whatever you need to do alone. ---------------------------- Key Features ---------------------------- Allows your companions to roam and interact with the environment when you tell them to \"wait\". Companions will roam, sit, respond to conversation, eat and drink (if given food and/or drink), and use things like consoles. This applies to Clover, Charon, Jericho, Butch, Cross, and Fawkes. Dogmeat and RL-3 are unchanged, and will obediently remain where you tell them to wait. Companions will \"relax\" in any location, including camps if you have the appropriate mods. Companions are still combat-ready, and will jump to your aid or dispatch any enemies that are detected by them. Save game-friendly in both installation and un-installation. ONLY WORKS WITH THE VANILLA FOLLOWERS REGARDED ABOVE. EXTRA COMPANIONS ARE CURRENTLY NOT SUPPORTED. ---------------------------- Compatibility ---------------------------- This mod should be compatible with any mod that doesn\'t directly modify the \"FollowPlayerWait\" package of the vanilla followers. Should be compatible with most companion mods, including mods that allow for more than one companion, mods that skip karma checks, and mods that add more companions to select from (Such as the popular Bittercup Companion mod). ---------------------------- Known Issues ---------------------------- Even though your companions will eat and drink, it seems to happen at random, and doesn\'t happen very often. Companions have the tendency to roam if told to wait in large open spaces. Though, they usually don\'t go very far. They should stay in perception range. In crowded areas, it might be a minor annoyance to \"hunt\" for your companions. * In tactical situations, it bec

📊 Mod Details

Game
Fallout3 Mods
Author
JansonMercenary
Version
1.0
Downloads
47,719
Endorsements
2,251
Category
Companions
Created
1/2/2009
Updated
1/2/2009

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