Feral Ghoul Reaver Rebalanced
⚪ Last updated 2014Preview

🔍 Analysis
- 👍 8.8% endorsement rate — high engagement, a strong quality signal
- 🏆 #376 of 403 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
Want Reavers that aren't as insane as vanilla ones, but still make you tense with fear? Ones that actually reward your kill a little bit? This mod is for you!
So I'm level 29. I'm plodding along with my trusty Xuanlong rifle in hand, carefully making my way down a Metro tunnel, just like any other day. Suddenly, a pack of ghouls descends upon me from around a corner. As always, they are quickly dispatched, but not before getting in a few good hits. One last ghoul remains, so I start shooting away at him. At first I think he's bugged, his health hasn't moved. But no, it's moving, just one bar at a time. 5 clips later, and an equally unreasonable amount of stims as well, it finally falls. The victory feels almost hollow. The floor around me littered with hundreds of shell casings and spent stims, a testament to the precious resources i spent. Shrugging, I bend down to loot my fallen foe and recover some of the costs incurred in the fight. My reward is... a teddy bear...
This situation seem familiar? Everyone's first encounter with the Reavers is usually a chilling tale of near death, or worse.
My aim with this mod was to reign in these unreasonable enemies to a less ridiculous level. However, the fear these enemies put into you upon seeing them is something I attempted to preserve. No matter what level you are, fighting a Reaver toe to toe should be risky. Just not suicidal like in vanilla. In pursuit of this, I have done the following:
1. Reduced their health from 1,100 to 650. (Glowing ones only have 240. Super Mutant Masters have 360!) 2. Reduced their attack from 100 to 80. (Instead of a three hit kill, its down to something closer to 4 or 5. Very scary still!) 3. Reduced their movement speed from 100 to 95. (You can't outrun them while backpedaling, but this gives more leeway when outright fleeing for your life.) 4. Changed the behavior of their "gut grenades". A Reaver can now only throw one gut grenade. (How are they still alive, if every time they see an enemy they rip themselves apart repeatedly to attack it?) 5. Reavers no longer drop the default crap a normal ghoul does. It's been refitted with the "LootAmmoGeneric100" which will have them dropping an ok amount of leveled ammo on death. (I mean c'mon, you probably spend nearly a hundred bullets killing it anyways...) EDIT I want to make it clear that they drop something like 20-30 bullets, if your lucky. You will not receive anything near the amount you spent shooting them. They have the same loot as most Ammunition boxes, not like a behemoth! 5. MERGED (as in combined) the Reavers in-game Model with that of the Feral Ghoul Roamers that can be found
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- HolyGRUNTY100
- Version
- 1.0
- Downloads
- 1,804
- Endorsements
- 158
- Category
- Gameplay Effects and Changes
- Created
- 9/6/2014
- Updated
- 9/6/2014
🔧 How to Install Fallout 3 Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for Fallout 3 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Fallout 3 commands, item IDs, and more.
Keep browsing — more Fallout 3 mods await