Female MT Running Animation BETA

⭐ ⭐⭐ (1,436 endorsements) 📥 48,001 downloads 📌 v0.1B 📅 3/25/2009
⚪ Last updated 2009

By Jahandar · Animation

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 3/26/2009 📅 Created: 3/25/2009

🔍 Analysis

  • 👍 3.0% endorsement rate — high engagement, a strong quality signal
  • 🏆 #26 of 89 Animation mods in this game by downloads

📋 About This Mod

Improves the female empty-handed running animation. (BETA Version)

Improved Female Empty-Handed Running BETA Author: Jahandar Date: March 25, 2009 Version: v0. 1 DESCRIPTION: This is a beta version, it focuses primarily on the arms for the female empty-handed running animation. The vanilla animations have females running with their elbows sticking out like chicken wings, that has been corrected. Future versions will look closer at the posture and shoulder swaying. Video showing the new animation (and the pistol animations in development) : cpopPIN-frA In case the embedded video does not work, it can be viewed at: http://www.youtube.com/watch?v=cpopPIN-frA CAVEATS FOR PISTOL USERS: This is a beta, so its not perfect. Running and shooting with pistols is going to look bad. Well, it looks bad anyway, but this will just call more attention to it. I am working on replacement pistol animations (as shown in the video), but they are not quite ready yet. Until that time, I would hold off if you mostly use pistols. That said, those who primarily use weapons other than 1-handed guns should have no problems. In fact, I\'ve been using it for a month now, whenever I play. WHAT\'S HOLDING UP THE PISTOL ANIMATIONS? Before the pistol animations are ready, I need to resolve a specific problem. After firing, there is a brief instant where the player will fall back to the idle animation before resuming the aim stance. This results in jerking \"twitch\" motion, which eliminates the point of trying to improve animations. If anyone has any knowledge about this problem or thinks they can help, feel free to contact me. OTHER ISSUES (new) Some testers have reported a delay after each cycle in the animation loop. I had a problem of this sort while working on it, but it had appeared to be resolved (you\'ll notice in the video that it isn\'t happening for me). Anyway, I am aware of the problem and will try to resolve it as soon as I can. CONTACT If you want to get ahold of me, you can either post in the comments or PM me via my Nexus account. I can also usually be found in the #fallout channel on the Freenode network, or #fallout3modding on Quakenet. You can also visit the WIP thread at: http://teseyecandy.com/forum/index.php?topic=19018. 15 INSTALLATION The file can be used as a FOMOD package in FOMM, just change the .zip extension to .fomod and put it in your FOMM mods folder or just import it into FOMMs package manager using the \"Add New\" button. Alternatively, you can extract the meshes folder into your Data folder. The fomod folder just contains preloaded information about the mod should you choose to install it as a FOMOD package in FOMM. If you\'re manually extracting the files, you can ignore it. Personally though, I turn each and every mod I download into a fomod, and never put files into my data directory myself. This goes a long way towards keeping things orga

📊 Mod Details

Game
Fallout3 Mods
Author
Jahandar
Version
0.1B
Downloads
48,001
Endorsements
1,436
Category
Animation
Created
3/25/2009
Updated
3/26/2009

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