Fatman Super MIRV Insanity Mod
⚪ Last updated 2008Preview

🔍 Analysis
- 👍 3.8% endorsement rate — high engagement, a strong quality signal
- 🏆 #65 of 381 Weapons mods in this game by downloads
📋 About This Mod
Changes Fatman to fire up to 96 nukes at a time as a 12 shot semiautomatic. Utterly insane. Not intented for realism.
Fatmeister v1. 15 By Wreckless Mirelurk infestation got you down? Want to make Megaton truly live up to its name? Enclave Patrols taking too much time to kill? The solution - the Fatmeister(tm)! The official OMGWTFBBQ weapon of Fallout 3 mods! (presence of OMGWTFBBQness not guaranteed by Vault-Tec, Bethesda Softworks, Fallout3Nexus, any religious or spiritual deity or organization, or Wreckless) Cheeky fun aside, this mod makes the Fatman quite a bit more ridiculous. Instead of a single nuke, it now fires 16, 24, 32, 48, or 96 nukes at a time, MIRV style. Each shot only uses 1 mininuke - why even try to make this realistic? :D The Fatman is now a 12 shot semi-automatic. It also now weighs 15 lbs and costs 2000 caps Included is my range improvement tweak (can be found separately here on FO3 Nexus) that increases overall range. So you don\'t blow yourself to bits too easily. This is a large bundle of files - only use one at a time. In each file it specifies the number of warheads, then the percentage of range extension over vanilla Fatmeister24_75 fires 24 warheads and is +75% range. Fatmiester96_50 fires 96 warheads and is +50% range. etc, etc et al. Scattering width gets wider as more warheads are added. This mod does not affect the Fatman item ID or mininuke ID and both can be added via console normally. The Experimental MIRV is untouched from vanilla. The explosion data has also not been touched - for very good reason. Use bigger explosion mods at your own (everyone\'s?) risk. Installation and use is as normal .esp\'s work. Binvalidate older files =1, etc etc. If you don\'t know how to deal with this kinda stuff already, you shouldn\'t be using this mod. For Serious! Notes: (READ THIS BEFORE USE) This weapon is utterly nuts. It is abject mayhem. It is not intented to be balanced or realistic in any way. You WILL accidentally kill friendly NPC\'s you didn\'t know existed. You WILL accidentally blow yourself up with alarming regularity. You will be lucky to find your enemy\'s corpse after carpeting them with one of these babies. Usage indoors, whether intentional or accidental, will result in instantaneous death, period end of story GG gameover. Use Fatman explosion improvement tweaks at your own risk - they are untouched in this package for a good reason! The Fatman animations aren\'t intended for semiauto use so they look a little weird now. This many explosions at one time will hog video resources like crazy and can drag PC\'s to their proverbial knees very easily. Lowering graphics settings is highly recommended to ensure higher FPS. The fewer the nukes the easier it is on your PC- that\'s why I included the 16 nuke, 24 nuke and 32 nuke varieties. Let me stress THEY STILL BLOW THE LOVEABLE #*#&$@# OUT OF EVERYTHING!!! With the 96_50 version and firing multiple shots I\'ve been able to make an OC\'d 3. 6ghz Q6600 with SLI\'d 9800GTX\'s drag down to a slides
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- Wreckless1
- Version
- 1.15a
- Downloads
- 3,849
- Endorsements
- 145
- Category
- Weapons
- Created
- 11/28/2008
- Updated
- 11/29/2008
🔧 How to Install Fallout 3 Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for Fallout 3 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Fallout 3 commands, item IDs, and more.
Keep browsing — more Fallout 3 mods await