Fallout Street Lights - Wasteland

⭐ ⭐⭐ (5,081 endorsements) 📥 106,067 downloads 📌 v1.3 📅 11/18/2009
⚪ Last updated 2010

By willemjd · Animation

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 1/8/2010 📅 Created: 11/18/2009

🔍 Analysis

  • 👍 4.8% endorsement rate — high engagement, a strong quality signal
  • 🏆 #12 of 89 Animation mods in this game by downloads

📋 About This Mod

Activating street lights in the Wasteland. This is an add-on for the original \"Fallout Street Lights\" mod from SpeedyB64 and RW2112 which activates street lighting in the DC area, and is required to run this mod.

Current Version: v1. 3 Date Uploaded: Dec 13 2009 ==================== Was playing with the \"Fallout Street Lights\" mod and was starting to miss the lighting during those long black nights in the wasteland. Using Fellout or any other mod making the nights darker as it never gets readly drak in the original. As the orginial mod was not updated for several months I started to do this myself as an add-on for the original mod. To preserve the \"wasteland feeling\" I started out with the settlements, raider locations (They would want lights in those dark nights to see it coming) and locations where power is expected to still be available like factories and militairy Installations. Have only used existing object for the moment. I want to thank SpeedyB64 and RW2112 for the idea and the initial work done to make this possible. ==================== Copy/Replace the \"streetlights - wateland.esp\" file to the Fallout/Data directory. The mod must be loaded after the original one in the following order: StreetLights.esm (http://www.fallout3nexus.com/downloads/file.php?id=8069) StreetLights - Wasteland.esp Taken from the original mod: Also these are the settings that control light distance in fallout, setting these high (like they are here) will make the mod look even better, but it will cost performance. set your lighting to these settings (in the fallout.ini) for awesomeness: fLightLODDefaultStartFade=10240. 0 fLightLODRange=10240. 0 fLightLODMinStartFade=10240. 0 fLightLODMaxStartFade=10240. 0 fShadowLODDefaultStartFade=200. 0 fShadowLODRange=200. 0 fShadowLODMinStartFade=100. 0 fShadowLODMaxStartFade=1000. 0 fSpecularLODDefaultStartFade=10240. 0 fSpecularLODRange=10240. 0 fSpecularLODMinStartFade=10240. 0 fSpecularLODMaxStartFade=10240. 0 The fallout.ini is located in: My Documents\\my games\\fallout3 ==================== Version 1. 3 ----------- Activated lights in the following locations: - Fairfax Ruins - Friendship Metro - Sewer Waystation - Red Racer Factory - Some unnamed Wasteland locations at the outskirts of DC Version 1. 2 ----------- Revisted all locations and varied light intensity and/or removed some lightsource(s) to make it more appropriate for the area. Added some burning barrels where it seamed appropriate/logical (See Arefu. And I wasn\'t going to add stuff). Activated some of the buildings outdoor lights when found. (See Jalbert Brothers Waste Disposal). Activated lights in the following locations: - Arufa - Citadel - Flooded Metro - Red Racer Factory - Area around Farragut West Metro Station Version 1. 1 ----------- Modified the Parkinglot lighting (High 4 point masts) to have a little less intensity and a wider beam. Activated street lights in the following locations: - Arlington Library - Fort Constantine - German Town Police Headquaters Version 1. 0 (Initial Version) -------------------

📊 Mod Details

Game
Fallout3 Mods
Author
willemjd
Version
1.3
Downloads
106,067
Endorsements
5,081
Category
Animation
Created
11/18/2009
Updated
1/8/2010

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