Enclave Improvement Project

⭐ ⭐⭐ (1,164 endorsements) 📥 50,704 downloads 📌 v2.1 📅 6/4/2010
⚪ Last updated 2016

By Pistolero · Guilds/Factions

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 4/26/2016 📅 Created: 6/4/2010

🔍 Analysis

  • 👍 2.3% endorsement rate — high engagement, a strong quality signal
  • 🏆 #2 of 25 Guilds/Factions mods in this game by downloads

📋 About This Mod

Allows you to join the Enclave, and more.

Name: Enclave Improvement Project Author: Pistolero (Lawlder) Version: 2. 09 Date: 17. 4. 2016 Cateogry: Guilds/Factions Link: None Homepage: None

=============== Description: ===============

This is the Enclave Improvement Project. A project which I began a long time ago. In short this is about letting your character join the Enclave, in the most lore-friendly way possible. Besides this the mod gives you access to three extra sidequests, which I tell more about later.

This mod is a response to my another Enclave mod in-development, The Eagle Has Landed which is a MQ replacement mod. This one on the other hand allows the Lone Wanderer to join the Enclave, instead of "being born" into it.

=============== Details: ===============

There are three quests in this mod so far. One that handles joining the Enclave, one that handles expanding it and one that handles the FEV. I'll elaborate:

1) Joining the Enclave - This quest starts in the discussion with President Eden. To trigger it you must ask why he won't send Col. Autumn to do his dirty work. Eden asks you to poison the Purifier and take care of Colonel Autumn. Once you've done these tasks and completed the Fallout 3 original campaign, you can choose to join the Enclave once you recover in the Citadel. See Walkthrough for most pressing information.

2) Consolidating Power - This quest starts in Raven Rock, in Colonel Autumn's former office. You need to talk to Sgt Mayfield, your personal assistant, and simply ask what to do. This quest allows you to establish Enclave outposts in 3 Wasteland settlements: Megaton, Tenpenny Tower and the Citadel. For further info you might want to see the walkthrough again. This quest is very simple but there are parts where you might need pointers.

3) The Dud - Aimed at players who don't like FEV, this quest allows you to reverse the virus which in Broken Steel lore turned out to be a dud instead of killing everyone. To start this quest see Lt. Col. Arnold in Raven Rock level 2's laboratory. Other than that, consult the walkthrough again unless you want to try it yourself. Nevertheless completing this quest disables the killing effect of Aqua Pura.

2) Consolidating Power Pt. II - Much like Pt. I, this involves taking over settlements and strategic locations for the Enclave, and thus having Enclave soldiers and scientist take over. This time it's Big Town, Washington Memorial and Project Purity!

Note that you can re-establish Enclave field outposts after you complete Pt. II

=============== Future Plans: =============== - Establishing Enclave research/civilian stations in "Founding Father" - More life in Raven Rock - Civ

📊 Mod Details

Game
Fallout3 Mods
Author
Pistolero
Version
2.1
Downloads
50,704
Endorsements
1,164
Category
Guilds/Factions
Created
6/4/2010
Updated
4/26/2016

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