DLC Integration Project
⚪ Last updated 2009🔍 Analysis
- 👍 1.6% endorsement rate — high engagement, a strong quality signal
- 🏆 #391 of 403 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
This mod integrates the DLC in the game, making them start not when you exit Vault 101, but when some conditions occur.
DLC Integration Project Finished! The Integrations for all the DLCs are uploaded!! Tired of seeing the missions of the DLC in your Pip-boy from the beginnig of the game while you have planned to play them after? This mod resolve this problem! It integrates all the DLC in the game, making start theire own quests only when you want! If I will be requested, I will make different ways to begin the DLC\'s quest. How to start the DLCs? ------------------------------------------------------------THE PITT There is a female slave in the Wasteland, in a tent near the SatCom Arraway NN-03d, who is said to come from a city in the North, called The Pitt, where life is the worst thing you have. Look for her, and be prepared for everything!!! ------------------------------------------------------------ POINT LOOKOUT Someone says that you can travel and make a trip... and this is a rare thing in the Wasteland! But no one know how to make that trip, someone says that he has seen a note, somewhere in the Wasteland, but can\'t remember where... find that note, if you want your trip! A suggestion: look in an important settlement/city... ------------------------------------------------------------ BROKEN STEEL How do you know, Broken Steel start automatically at the end of the game. Well, this file does not modificate it, but only removes that message that appears at the beginning telling you that Broken Steel has been loaded. ------------------------------------------------------------ MOTHERSHIP ZETA Is said that some people misteriously disappears when they get close to a zone near Vault 92 and Greener Pastures... after reciving a strange radio signal... If you wnat to discover what that radio signal is, go in that zone... but be careful: you can disappear, too... OR MOTHERSHIP ZETA for Emgiemmontana This file was requested by emgiemmontana. But, if you want, you can download it, too. This is an alternative start for Mothership Zeta. Don\'t use it with the other integration od MZ. Ok, the quest does not start in the original place but somewhere near Dunwich Building... because not there was not only one alien on the crashed UFO... and the other survived... and went in the direstion of Dunwich building... no one knows if he is still alive but one thing is sure: dead or alive, it is dangerous... ------------------------------------------------------------ OPERATION: ANCHORAGE To the North of the old DC, there was an outpost of the Outcast... but now the soldiers are disappeared! Someone say that they have begun a mission... and if you want to know what mission is, you will have to find them... but be careful: they cuold have met someone or... something that stopped them... ------------------------------------------------------------ WARNING: The file \"All the integrations\" does not contains the new version of the file \"The Pitt - Integrated\". Because i suggest to use the new version, I suggest y
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- Mr vaults
- Version
- 1.4
- Downloads
- 1,747
- Endorsements
- 28
- Category
- Gameplay Effects and Changes
- Created
- 11/2/2009
- Updated
- 11/17/2009
🔧 How to Install Fallout 3 Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for Fallout 3 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Fallout 3 commands, item IDs, and more.
Keep browsing — more Fallout 3 mods await