Disable Dogmeat
⚪ Last updated 2018Preview

🔍 Analysis
- 🏆 #72 of 118 Companions mods in this game by downloads
📋 About This Mod
Disables Dogmeat as in you will not get him as a Companion.
This is a Mod that disables Dogmeat, in other words you'll no longer be able to get him as a Companion. This was made for those like me who avoid the Scrap Yard like it is the Bubonic Plague, and I do not know if this effects any quest you would get from having Dogmeat in the game, I never go there to get him anyway. I did notice that with this mod the Scrap Yard Office would not let me inside after I unlocked it, but I don't know if it even allowed you to begin with.
Also I have included a second ESP that removes the Puppies Perk if you are using Broken Steel, But the First ESP is for Vanilla FO3.
In the future I may try to make another ESP for Zeta because I know when you come out the ship Dogmeat can show up there, as I haven't been able to test whether that still occurs yet. However it'll be awhile before I can play through Zeta Again..
With this you can now go to the Scrap Yard with out worry of getting stuck with DogMeat, but there is like nothing there without him so it is like a Barron Waste.
To install just copy the ESP into you FO3 data folder, enable it in a Mod Manager FOMM and run the game, it may require Archive Invalidation.
to remove just disable it in your mod manager and delete the ESP..
If someone wants to take this and make it work for like TTW or something you don't need permission just give credit where it is due..
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- Dumbbus
- Version
- 1.0
- Downloads
- 86
- Endorsements
- 7
- Category
- Companions
- Created
- 1/27/2018
- Updated
- 1/27/2018
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