Defend the Brahmin
⚪ Last updated 2013Preview

🔍 Analysis
- 🏆 #47 of 48 New Lands and Locations mods in this game by downloads
📋 About This Mod
A fun arena where you must defend a Brahmin from its suprising amount of enemies!
Defend the Brahmin A mod by JkKILER What\'s New? With V1. 1 the FPS hog grass is gone, Except for in the brahmin pen. The caps balance has been DRSTICALLY changed to make chosing a custom class a more rewarding experience. And the ladder\'s position has been changed. Thanks to the users who pointed these out: RuzkaTheBear TheAdipose And an even bigger thanks to TheAdipose for making an awesome review video on the mod. Do check it out if you are on the fence of downloading this. =================================== After my last mod (http://fallout3.nexusmods.com/mods/18789 The Overpass) I decided to take things a little less serious this time. Actually, a LOT less serious. I saw a mod a while ago on the New Vegas Nexus called Protect the Brahmin. (Link below in credits) I decided after making the overpass that I wanted to make my own adaptation of that mod. Given, I have used no assets at all from that file, only the core idea. In my adaptation you will find: 20 rounds of different enemies with a difficult final round Custom meshed weapons with custom textures and sounds A custom textured armor The abillity to chose form 8 different settings to enhance (Or lower) difficulty Adds a controllable Brahmin Over 16 different upgradable items: Anything from Mercenaries and turrets to Orbital Strikes An entirely new world which hosts the battleground, no conflicts with the DC wastes! A teleporter And more! A quick note, this is obviously not Lore friendly at all. There isnt a story to this, I just wanted to make a really cool arena with a challenging challenge. Even if you are a lore freak, this doesnt even alter the DC wastes at all, As mentioned before, this takes place in a world I created especially for this mod. =================================== FAQ Why cant I reset the rounds with a switch or something? Why do I have to revert to the save I made right before I enter the Arena? A: Long Complex version: The script I rely on to end each round uses the function \"Getdeadcount\" which tallies the amount of a specific creatures is dead in a cell. Unfortuneatley, Bethesda didnt think to allow this very helpful variable to get reset. What does that mean? Well, usually, to reset something in the scripting world you use \"Reset: Quest/Health/Ect\" But there was no function to reset \"getdeadcount\" Or even \"Deadcount\" so I cannot get each round (which is a quest itself) to move forward once you have killed all of the enemies. However, Once you complete the final round, there is a way to get all of the items you earned. But, ill leave that to you to find out. Short Version: I cant get each round to move forward because it relies on a script function that cant be reset (As far as my knowledge goes) So you cant move past round 1 if You were able to reset it in game. If anyone knows anything about how this might be able to be reset, let me know. Q: I swear that Merc Rifle is
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- JkKILER
- Version
- 1.1
- Downloads
- 411
- Endorsements
- 23
- Category
- New Lands and Locations
- Created
- 4/13/2013
- Updated
- 4/15/2013
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