Deadly Animals and Ghouls
⚪ Last updated 2012Preview

🔍 Analysis
- 👍 3.8% endorsement rate — high engagement, a strong quality signal
- 🏆 #429 of 437 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
Animal and ghoul behavior tweak
This mod tweaks the animals and ghouls behaviors and stats. This mod makes the game harder so it might not appeal to everyone. -What this mod does -Mirelurks are deadly. They pinch hard now. -Molerats act adorable. They dont want to fight, they will just run away. -Yao guai are deadly. if not given enough space they will attack, and they hit harder. -Dogs are still mean. They can take a hit and they bite with a little more force. -Ghouls are slower. They hit really hard, I avoid them. They can really take a hit. bullet sponges. -Radroachs just act cute. They are still confident but not mean. -Bloatflies are peaceful now. They just fly around. -Scorpions mind their own business. But will take it as a threat if anyone gets to close. -What this mod does not affect -humans -super mutants -centaurs -deathclaws -mirelurk kings -ants/ant-queens -robots -brahmin -To install place the .esp, \"sound\" and \"meshes\" folders into fallout 3 \"data\" folder. -This mod should be compatible with most all mods i would think. beside the ones that alter animal or ghoul animation stats or behavior. \"Take care, it\'s a big Wasteland, but you know that better than me, right?\" -Moira Brown
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- ncrlover
- Version
- 1.0
- Downloads
- 807
- Endorsements
- 31
- Category
- Gameplay Effects and Changes
- Created
- 7/4/2012
- Updated
- 7/8/2012
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