Cross Mod Data

⭐ ⭐ (901 endorsements) 📥 25,934 downloads 📌 v2 📅 11/14/2009
⚪ Last updated 2009

By JoshNZ · Miscellaneous

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 11/19/2009 📅 Created: 11/14/2009

🔍 Analysis

  • 👍 3.5% endorsement rate — high engagement, a strong quality signal
  • 🏆 #42 of 217 Miscellaneous mods in this game by downloads

📋 About This Mod

Show\'s you how to send data between mods with out FOSE Full Cliant/Server Cross-mod data inplimation. If you came here for the face anims dont bother reading this just donwnload the first file in the optional section. The Description is just me raving about moding and only ment to be read buy someone who give\'s a about codeing. Face anims: I have used the base code from V1 to up-date the Grooveatron and umpa\'s animations to be cross-mod-enabled. Changes to the groovy. The groovy will no longer have umpa\'s animations munu\'s unless you have umpa\'s anims installed and the .esp enabled. The groovy will all so let other mods know it\'s installed and I have added a basic Apply Face Anims that any mod cross-mod enabled mod can use. Changes to the Umpa\'s. Umpa\'s anims can now let any Cross-Mod enabled mod to know it its installed. Cross-mods can send umpa a NPC and have it dance in any of the 97 anims. Thay can all-so send a reset dance command. Both mods have had there anims cleaned so thay dont conflict with other anims mods (Or less then thay did anyway) DemoProject: I Have allso included a small test app that will let you ask a NPC to dance umpa\'s Dance01/02 or pick a random dance from the 57 that are named that way.(Only if you have umpa\'s esp pluged in on course) It all so alow\'s for and senced the groovy and add\'s dialouge to apply face anims it you have it enabled. V2. 1 Next day. Broke the package\'s up in to componits. Gutted the groovy to make A Face anim\'s package. I have a massive idear about how to go about a Unlisted mod index. I think I have cracked a way to make a Aray(Or somthing very simmler of a VB colection) in Pure fallout sript. I\'ll let you know. V2. 1 I could not get to sleep thinking about the way that v2 implments the cross mod detection. Remade it so that the mod detection no longer stops data flow if the mod you are looking for is not there. Looks Like i\'ll have to make a V3 becouse while this one works MUCH better then V2 it lack\'s the ablity to be extended to include a infinty number of mods. I\'ll have to use the V2 ping code to make a sub-data channal for Unlisted mods to use. Other wise V2. 1 add\'s the exact same funality as V2 I have left V2 still up becouse it is a good desplay of a ping-pong cliant server and this hole page is decated to being a code tutoral. The project get\'s more complex and more power full as it go\'s along. If you came here to get the answer to \"how to send data between mods with out FOSE\" I still recomend you take a look at V1 before you try V2. 1. Then try V2. I cut out the unlisted mod fuctionalty for V2. 1 for speed and simplisty. V2 is prity darng complex. V2 This is posted as a code demo mostly. I have contacting both makers of the orginal content and asking what thay think about making there main project\'s Cross-Mod-Enabled. I made this one so I could ask a NPC to dance in my other project, but I dont wish to r

📊 Mod Details

Game
Fallout3 Mods
Author
JoshNZ
Version
2
Downloads
25,934
Endorsements
901
Category
Miscellaneous
Created
11/14/2009
Updated
11/19/2009

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