Companion PowerUp
⚪ Last updated 2011Preview

🔍 Analysis
- 👍 5.9% endorsement rate — high engagement, a strong quality signal
- 🏆 #62 of 170 Companions mods in this game by downloads
📋 About This Mod
Adds new features to the 7 Vanilla companions so that they don\'t fall behind in the face of external companion mods.
Name: Companion PowerUp Version: v1. 0 Date: 25/07/2011 Category: Companions Author(s): Glenstorm Website: http://www.fallout3nexus.com/downloads/file.php?id=16487 Description =========== There are so many great companion mods out there with a lot of features that it makes vanilla companions look like yesterday\'s news. Since I like the vanilla companions, I\'ve created this mod to add a slew of new features to the Vanilla companions system, including Semi-unlimited ammo and New Vegas-style perks. Details ======= The following features come packaged with this mod: (1)Semi-infinite Ammo: Each of the 6 companions who can wield weapons, come with a default weapon with unlimited ammo. However if you provide them with a weapon which is of a similar type, you would be obliged to provide them ammo if you want them to use it. Now if you provide them with a weapon of similar type they would use it, even if they come from mods given that they use same ammo. Butch : 10mm Charon : Shotgun Shell Clover : Shotgun Shell Fawkes : Big Guns Ammo (5mm/ECP) Jericho : 5. 56mm Star Paladin Cross : MFC Cell <>Leave a small amount of ammo (even 1) in their inventory if you want them to equip the new weapon outside combat. This would not used and will always remain in their inventory. <>Star Paladin Cross now uses a Tri-beam Laser Rifle because the default pistol was just pathetic on the bodyguard of Elder Lyons. <>You cannot trade equipment with your companions while they are in combat. This is more realistic and also is a vital part of this feature. <>Since this depends on specific ammo, if you use CALIBRx or something like that, this feature would be next to useless. (2) Set Home: Now all vanilla companions feature a set home functionality in which you can designate a location (any location) as a home and later ask your companion to go await you there. Until you go back to collect them, they will remain in this location wandering around doing stuff bored people would do. Each companion can be set to remember separate locations, including locations added by mods. <>Adds two options to the regular dialog of the companions (fully voiced by their own in-game responses), one to set home and the other to ask them to go home. <>You have to set a location as home before you can ask them to go home (3) Companion-specific Perks Every vanilla companion now sports Vegas-style perks, which grants you unique abilities or upgrades to your skills and attributes. <> Wasteland Survivor (Jericho): Increases your resistance against environmental dangers and reduces your chances of getting addicted to various drugs. <> The Butch-man (Butch): Unlock any locked door/container without going through the mini-game provided you have the skill to unlock it. You still have the option to unlock it yourself though. <> Dreaded Behemoth (Fawkes): Grants skill bonuses and reduces enemy
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- Glenstorm
- Version
- 1.0
- Downloads
- 2,796
- Endorsements
- 166
- Category
- Companions
- Created
- 7/23/2011
- Updated
- 7/25/2011
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