Car Mod - Tech demo

⭐ — (0 endorsements) 📥 1,036 downloads 📌 v0.0 📅 1/25/2009
⚪ Last updated 2009

By Andyw1384 · Miscellaneous

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 1/25/2009 📅 Created: 1/25/2009

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #181 of 276 Miscellaneous mods in this game by downloads

📋 About This Mod

Tech demo of a working drivable vehicle. Not a finished mod.

Car Mod v0. 0 ------- Adds a drivable combination of Sentrybot and Recliner chair. Please note; 1. This is not a true mod, it\'s a working tech-demo. It is intended to provide ideas and perhaps some helpful techniques to other modders. 2. It requires Fallout Script Extender v1, available from http://fose.silverlock.org/ 3. It has serious bugs and failings. Although it is a work in progress, don\'t expect any particular fault to be addressed, but feel free to fix it yourself. Installation ------------ To install, unzip the archive to a temporary directory. Copy the CarMod.esp and the Meshes directory to your Fallout 3 Data directory. Enable the mod using Fallout Mod Manager. Run the mod using Fallout Script Extender launcher. How to use the mod ------------------ The Car Bot is outside Rivet City, near the foot of the access ramp. Activate the bot to get on the chair. To start moving (and go faster) press your usual \'Forward\' key. To slow down (and stop) use your \'Back\' key. Your strafe keys turn the vehicle. To get out, use your \'Activate\' key - you might also need to use a movement key. Some Technical info ------------------- The form list \'CarModList\' contains almost all the elements of the mod. There is only one script, attached to the Car Bot itself. Uses math functions sin and cos every frame while turning, and uses function GetLOS several times per frame. These are all CPU hungry functions. The mesh supplied is the recliner seat from the Vault 112 pods, but with its collision box (and some tubes) stripped away. The collision box caused movement problems with the bot. The \'probe\' bots could all be tidied away into a hidden cell and retrieved with MoveTo when needed. I didn\'t bother. History ------- v0. 0 - Initial release Conflicts --------- Anything which changes the area outside Rivet City might cause problems. Known bugs ---------- Bot will fall/drive through raised roadways/bridges. Occasionally the player will freeze instead of climbing into the chair. A reload is the only fix. Bot will float above or sink into the ground when going up slopes. Bot will clip through low piles of rubble. Bot will clip through most frail barriers (trees, fences, railings, raiders etc.). Bot will halt abruptly trying to climb steep slopes. Turn and continue obliquely. \'Features\' ---------- No access to PIP Boy while driving. Learn your way around the DC Wasteland without a map or compass! Fun for hardcore orienteers! No combat or healthbar while driving. Run away! New HyperFloat(TM) Technology allows your CarBot to drive on water. No more wet feet, no Sir! Credits ------- Thanks to Bethesda for Fallout 3. Thanks to Ian Patterson (ianpatt), Stephen Abel (behippo), and Paul Connelly (scruggsywuggsy the ferret) for Fallout Script Extender, thanks also to Timeslip and Elminster. Thanks to all the developers of NIFToo

📊 Mod Details

Game
Fallout3 Mods
Author
Andyw1384
Version
0.0
Downloads
1,036
Endorsements
0
Category
Miscellaneous
Created
1/25/2009
Updated
1/25/2009

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