Canterbury Commons Interiors
⚪ Last updated 2010Preview

🔍 Analysis
- 👍 6.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #49 of 132 Buildings mods in this game by downloads
📋 About This Mod
Populating Canterbury Commons one interior at a time....
Name: Canterbury Commons Interiors Version: 1. 3 Date: 3/7/2010 Author: Ripple Source: http://www.fallout3nexus.com/downloads/file.php?id=11046 The Wasteland got you down? Sick of listening to the constant echo of voices throughout the entire Rivet City ship? Megaton becoming a bit lawless since someone shot the sheriff? Those pompous aristocrats over at Tenpenny Tower wouldn\'t even let you in to use the washroom? Plan your exciting vacation to Canterbury Commons now! The home of the wonderous Travelling Caravans and the infamous battleground of the daring Mechanist and the dastardly Antagonizer await you and your family. Canterbury Commons is a small and secure trading town conveniently located near the edge of the DC Wasteland. For an unlimited time only, the not-so-famous El Nada will be performing his rendition of some of the best not-the-most-memorable hits from pre- and post-war Wasteland at Cup-A-Joe, where you can always get a fresh cup of Joe and a quick lunch delivered with a grumpy frown. While you are here, feel free to visit the Bank of Canterbury Commons and explore your Wasteland investment opportunities(). Bulk traders and merchants can also find a newly renovated warehouse where you can safely store your excess cargo so you don\'t have to carry your entire company line with you (). Don\'t wait until after the Enclave discovers and conquers this place, book your trip now! Please note that account privileges are granted only to select traders and merchants. **Any rumours and allegations that the warehouse manager is selling customer inventories and pocketing the profits are completely unsubstantiated. Requirement(s): =============== Fallout 3 Description =========== This mod aims to overhaul Canterbury Commons in a non-intrusive fashion. I intend to \'open up\' the buildings in Canterbury Commons that were previously \"non-accessible\" (by giving them interiors), as well as NPCs (with voice and schedules) who inhabit these buildings. So far, 3 buildings have been \'opened up\': - a warehouse. - a bank (You can not make deposits at the bank. This may change in a future version). - Cup-A-Joe My motivations for this mod: - Canterbury Commons is a trader hub/stop where the travelling caravans make their \"home base.\" But it has the population of 5 or 6 people. This makes no sense. What is so compelling about this space that the caravans would make it their \"home base\"? This mod aims to populate Canterbury Commons without \'over-doing\' it. - Adding stuff to exterior space of Canterbury Commons potentially generates game stability and lag issues, expecially when using an extended mod list. I\'ve kept the bulk of changes to interior spaces such that Canterbury Commons itself is not affected. This also maximizes compabitibility with other Canterbury Commons mods. You will, however, see NPCs added by this mod out and about in Canterbury Commons. Those who wish to see added conte
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- Ripple
- Version
- 1.3
- Downloads
- 15,037
- Endorsements
- 949
- Category
- Buildings
- Created
- 1/29/2010
- Updated
- 3/7/2010
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