Burns Flames and Fire - Complete Pyromaniac Rebalance

⭐ — (91 endorsements) 📥 2,142 downloads 📌 vv1.6 📅 5/8/2009
⚪ Last updated 2009

By Michael Lu · Weapons

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 8/1/2009 📅 Created: 5/8/2009

🔍 Analysis

  • 👍 4.2% endorsement rate — high engagement, a strong quality signal
  • 🏆 #294 of 381 Weapons mods in this game by downloads

📋 About This Mod

A COMPLETE rebalance of fire weapons to make them more specialized and distinguishable. All fire weapon stats have been modded so that they are less massive DPS and more strategical. Has vanilla and broken steel versions.

Burns Flames and Fire v1. 6 _______________________________ There are two versions of this mod available for download. One, labeled Vanilla, is intended for users who do not have the Broken Steel (BS) DLC. The other, labeled Broken Steel, is. Download the one right for you. If you have currently installed my previous mod \"Better Fire Damage\" please delete it if you choose to use this mod. This mod features everything from my first mod and more. This version adds a new perk along with some bug-fixes and rebalancing to the weapons. Change Log from v1. 5 _______________________________ -Added new perk \"Arsonist\", obtained when you burn down Harold (works retroactively) -Fixed Margarita Meltdown icon and code (Vanilla) -Changed Margarita Meltdown so it gives 50 flamer fuel rather than 25 -Harold can now be burned with the Burnmaster and Sunshine Description _______________________________ This mod rebalances every single fire weapon in the game for the purpose of making a new \"class\" of characters, Pyros. The weapons are modified to be more specialized, providing unique benefits over other weapons without making them overpowered. The general rule of thumb is weapon damage is nerfed, afterburn is buffed. Big changes include: - Flee Script: Characters will have a chance a fleeing while they burn. - Heavily modified weapons: capacity, firing speed, damage, anything that isn\'t graphics related is modified to make each flame weapon fit a player\'s fighting style - Heavily modifies pyromaniac to be more useful and includes two new perks specifically for pyros Why? I felt that the fire weapons in Fallout 3 were at best uninspired. While they weren\'t weak, they weren\'t that different from other weapons to warrant specialization into them. The flamer was like a short range minigun, and the ZhuRong was more of a pea shooter than a pea shooter. The only popular fire weapon was the shishkebab, and that was because it had debatably the highest DPS of any melee weapon in the game, not because it lit people on fire. Afterburn in general was pretty useless. The last bit bothered me the most at first. What\'s the point of afterburn? -2hp over 5 seconds seemed like trifles for a weapon that did 70 hp PER second. Worst of all, it gave no satisfaction because enemies seemed unphased by it. It wasn\'t very long lasting. Even the one perk that was targeted at fire weapons did nothing to improve it. So, for my first mod, I set about to improve on the afterburn. I didn\'t want to up the damage and call it a day; I wanted to make afterburn a strategy to seriously consider. So I designed afterburn to last for 10 sec. instead of 5 and to cause enemies to flee while they burned. Any fire weapon shared these same stats, but it worked and I released it as my \"Better Fire Damage\" mod (which should be completely deleted if you choose to download this). The natural course was to continue on this. While it made afterburn be

📊 Mod Details

Game
Fallout3 Mods
Author
Michael Lu
Version
v1.6
Downloads
2,142
Endorsements
91
Category
Weapons
Created
5/8/2009
Updated
8/1/2009

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