Book Perks
beta3
I hated skill books in orginal Fallouts and I still do. In orginals I couldn\'t put any points into any skill untill I had raised it to maximum value attainable by books (for example 91% (127% when exploiting chem effects) for small guns) and in Fallout3 I couldn\'t raise any skill above 40 because of +50 Book bonuses and +10 Bobblehead (Speech being the worst +50 from books, +10 from bobblehead and +10 Yew\'s Bear Charm)
Also because of books you could master all skills in game.
This is why I removed skill bonuses from books effectively removing 323 (646) skill points from game. And Because I didn\'t want to make books completely useless I edited them to give player perks instead.
Perk requirements: 70(rank1), 75(rank2), 80(rank3), 85(rank4), 90(rank5), 95(rank6), 100(rank7) skill points in said skill. This is to balance perks and because your character either isn\'t interested or doesn\'t have required knowledge to fully understand and put to use information in books he doesn\'t have invested points into.
All perks have 5 Ranks (7 with comprehension)
Barter
Jerky Vendor
5 Ranks (7 with comprehension)
\"Junktown Jerky is made of people!\"
With each rank of this perk, the price of every item you buy from a vendor is reduced by 3%.
Note:
Optional small Barter balance fix added to download. Makes barter more important
Sell Value (vanilla 0. 45+0. 45(Barter Skill / 100) (max 90%))
Chanced to 0. 35+0. 65(Barter Skill / 100) (max 100%)
Buy Value (vanilla 1. 55-0. 45(Barter Skill / 100) (min 110% (100% with Master Trader perk))
Chanced to 2. 20-0. 65(Barter Skill / 100) (min 155% (100% with Master Trader and bookperks)
Big Guns
U. S. Army Specialist
5 Ranks (7 with comprehension)
You know how to effectively use your heavy weaponry and you know that you need and want to carry a lot of it with you.
With each rank of this perk, you can carry 10 more pounds of weapons and equipment.
Energy Weapons
Teleforce Hardwiring
5 Ranks (7 with comprehension)
You\'ve learnt some tricks from Nicola Tesla and you\'ve been exceptionally interested in his work with Death Rays.
With each rank of this perk, all of your energy weapons do an additional 3% damage.
Explosives
Duck and Cover!
5 Ranks (7 with comprehension)
\"What to do if you are surprised by a Nuclear Explosion?\"
With each rank of this perk, all of your explosives do an additional 5% damage.
Lockpicking
Locksmith Training
5 Ranks (7 with comprehension)
Your skill with the bobbypin has made you a natural at tickling the tumblers. Now, those pesky, easier locks are no challenge for you at all. You also have a increased chance with each Rank to recover any broken bobbypins.
Force Lock success chance:
Rank1 +10%
Rank2 +20%
Rank3 +30%
Rank4 +40%
Rank5 +50%
Rank6 +60%
Rank7 +70%
Note:
Uses FOSE to modify gamesettings
Medicine
Living Anatomy
5 Ranks (7