Better Medicine

⭐ — (26 endorsements) 📥 552 downloads 📌 v1.3 📅 4/15/2010
⚪ Last updated 2010

By MangoMan · Gameplay Effects and Changes

⬇ Download Mod Source: Nexus Mods 📅 Updated: 4/20/2010 📅 Created: 4/15/2010

🔍 Analysis

  • 👍 4.7% endorsement rate — high engagement, a strong quality signal
  • 🏆 #202 of 378 Gameplay Effects and Changes mods in this game by downloads

📋 About This Mod

Better Medicine by MangoMan (Dave Cousineau) v1. 3 ====================================================== Installation: ============= Simply copy the .esp file to your Fallout3/Data directory, and then select it in your data files window from the Fallout 3 loader. There is also two texture files that need to go in Fallout3/Data/Textures. It should make it there if you extract everything to Fallout3/Data. Update History: =============== v1. 3 - My fix for Doctors Barrows and Cutter should now actually work. - The Slow Release Super Stimpak magnitude was too low; increased it by 50%. The Slow Release versions now do half as much healing per second while lasting three times longer. v1. 2 - I realized that not only can you be eligible/ineligible for a perk based on your buffs/debuffs, but depending on your intelligence modifiers, you might also gain more or less skill points on a level up. To correct this I have made an effect that temporarily sets your statistics to their base values during any level up, so now only your base statistics will count towards perks and skill points, as it should be. v1. 1 - Forgot the two textures for Jet Antidote (sorry my mods don\'t usually contain graphics). - The duration of Jet and Ultrajet was only 30 secs, not 60. v1. 0 - Initial Release. Description: ============ This mod replaces my original Stimpak Nerf mod. The main idea was to get rid of stimpak\'s instant limb de-crippling effects, and over time this mod has grown to include much more. Details follow. Note: My \"Skill Cap\" mod is particularly recommended for use with this mod. Stimpaks: ========= (Vanilla stimpaks are overpowered. At almost any moment, you can stop time, and instantly and completely heal yourself, including removing cripple effects with just one use of them. Since there are so many stimpaks, this means you almost never have to really suffer the effects of your injuries, or ever worry about dying, as long as you are ready to hit the pipboy key. This was the initial reason for this mod.) - Regular stimpaks heal just as much as before, just not instantly. Heal is over 5 secs normally, or 3 secs with Fast Metabolism. You still get 20% more healing value with Fast Metabolism. - There are now also \"Slow Release Stimpaks\", \"Super Stimpaks\", and \"Slow Release Super Stimpaks\". Super Stimpaks heal much more damage, but cause minor tissue damage that lingers once the initial effect wears off. The slow versions heal about 3x slower than the regular versions, but give a little more healing in the end. They are useful, since you will not necessarily be taking huge amounts of DPS, and using a regular stimpak could be wasteful. - Super and Slow Super Stimpaks only start showing up at level 10. - The four kinds of stimpaks cannot be stacked. They override each other as follows: Super Stimpak overrides Slow Super Stimpak overrides Stimpak overrides Slow Stimpak. This way you always have

📊 Mod Details

Game
Fallout3 Mods
Author
MangoMan
Version
1.3
Downloads
552
Endorsements
26
Category
Gameplay Effects and Changes
Created
4/15/2010
Updated
4/20/2010

🔧 How to Install Fallout 3 Mods

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