\"To the Victor go the Spoils\"
Name: Arms Race 2
Author: Wcstorm11
Version: RC 1
RC Release Date: 6/15/2010
Category: Quests/Weapons
>9/21/10: BIG UPDATE!
Quest will now continue after ALL guns have been found, and objectives update (and stay updated) properly!
>Balanced for use with FWE<
>If you like this mod, please endorse. It\'s just one click away!<
<<<>>>
Beware of using these mods in conjunction with Arms Race 2. They are included, and will override the originals with my mod\'s version!!! Conflicts will not arise, but any personal tweaks to the meshes/textures would be lost.
20th Century Weapons Mod
Coyote Reflex Armor
M14-EBR
Military Equipment
Tau Carbine
Tau Rifle
Achilles Rifle
Scavanger(sic) Armor
xm586
10 Field Jackets
AAR-525 District 9
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Forward:
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You come across a man in the Brass Lantern, Megaton. He looks like he is up to no good, so you decide to pry him for information.
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Description:
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Arms Race 2 is a series of quests that will provide the chance to obtain over 30 brand-new weapons, over 5 new armors, and a shop that supplies unique and rare ammo.
This mod was inspired by FOOK2. I used to play and love it; however, I now prefer FWE. In the absence of FOOK, I always missed the search for brand new weapons hidden throughout the world. So, Arms Race came into existence.
There are two main quest-lines that are related, but not dependent upon, one another:
1) Arms Race: Quest almost entirely comprised of finding weapons scattered across the wasteland.
2) The Devil Wears Casualwear (and subsequent quests): Much more story involved, and by far my favorite part of the mod.
NOTE: The player is free to do as he chooses, but I highly recommend you complete the tasks given in this quest at least once. They are very fun and worth your time, I promise.
Perhaps the best thing about this mod is that it can be loaded with zero interference with other mods (though it will be very finicky if run with 20th Century Weapons).
The weapons are balanced to be used with FWE, but FWE is not required. As the quests go on, the weapons become more difficult to obtain, yet generally become more powerful as you near the end.
This mod will take you across the wasteland and into DC, and should take many hours to complete. Similar to the Trail of Crumbs mod, it guides exploration to many key landmarks, and can be completed as an ongoing quest throughout the main quest and beyond. Most weapons are from 20th Century Weapons, and therefore most credit goes to them.
Note that many of the added weapons can be modified with scopes, silencers,