Arming Swords
⚪ Last updated 2011Preview

🔍 Analysis
- 👍 3.6% endorsement rate — high engagement, a strong quality signal
- 🏆 #162 of 381 Weapons mods in this game by downloads
📋 About This Mod
European medieval broadswords, Oakeshott types X, XI, XII, XIII, XIV, XVIIId
WHAT IT DOES It adds a couple of authentic broadswords from the European High Middle Ages, because if I\'m going to play a Paladin Of Steel, I want a weapon fit for a real Knight Palatine ;) The weapons ARE powerful, but hopefully not over the top by the time you\'re level 30. All stated types are the Oakeshott sword types, in as much as I can judge what type a sword is. Bear in mind though that swords were not made identical, and there was no such thing as buying a \"Type X\" sword at the time. There were thousands of smiths across a whole continent and across several centuries, and pretty much infinite variation in the swords they produced. So if my Type X is half an inch shorter than your Type X, well, please bear with me. The blades are made of pattern-welded steel, a.k.a., folded steel, hence the pattern. A few were even made of imported Damascus steel, but most of the good swords were just folded steel. It was actually quite popular back then. E.g., the mention of a \"wave sword\" in Beowulf is thought to refer to the wavy pattern of folded steel. The hilts are rusty and stained and dull, but the blades are polished and oiled. No warrior worth his salt would go into battle with a rusty blade. And those who did, tended to not live long and prosper, if you catch my drift. They do have their fair share of nicks in the edge though, because they\'re weapons used in battle. The swords are: 1. Type X: Very similar to the earlier Viking swords. It is very broad, with a wide and shallow fuller. The fuller is in fact about half the width of the blade, and going almost all the way to the tip. It has a rather mediocre tip, and historical examples even had rounded tips, as this was primarily a cutting sword, not a piercing sword. This particular example has a blade about 30 inches long and a whole 2. 4 inches wide at the base, but tapers to about half that before starting to converge into a tip. The combination of taper and distal taper makes for a centre of gravity quite close to the hilt, and a sword which actually allows more swift slashes than it looks. The hilt is a rather typical one, including a mushroom or \"tea-cozy\" pommel, albeit with a longer grip than historical ones, to acount for the Fallout animations and the fact that the hand moves back on the hilt in third person. I am making game swords, after all, not museum pieces, so they have to fit the game animations. 2. Type XI: It is more slender, with parallel edges, and a better tip. Ok, not MUCH better, but it\'s starting to show that fighting styles were starting to use thrusts too. The fuller still goes almost all the way to the tip, but is much narrower than Type X fullers. On this particular example, it\'s only about a quarter of the blade\'s width. This particular example has a blade about 36 inches long (these were cavalry swords) and 1. 8 inches wide for most of its length. The hilt is the same as for the Type X above, and with the same caveat.
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- Moraelin
- Version
- 1.02
- Downloads
- 3,054
- Endorsements
- 109
- Category
- Weapons
- Created
- 7/24/2011
- Updated
- 7/28/2011
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