Anti-Robotics Shocksword

⭐ — (11 endorsements) 📥 262 downloads 📌 v1.05 📅 5/8/2010
⚪ Last updated 2010

By Keukotis · Gameplay Effects and Changes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 5/9/2010 📅 Created: 5/8/2010

🔍 Analysis

  • 🏆 #88 of 258 Gameplay Effects and Changes mods in this game by downloads

📋 About This Mod

Specializes Jingwei\'s Shocksword for use against robots and power armored soldiers.

This is a replacer. This mod will replace the simulation and wasteland version of Jingwei\'s Shocksword with my modified versions. This obviously requires Operation: Anchorage, but it will also require Broken Steel. If you already have either version of the sword, this should work fine and replace what you\'ve already got. Reason: Jingwei\'s Shocksword is largely identical to the Shishkebab (only differing in item health), but with the Pyromaniac perk, it gets completely left behind. I wanted to make the sword worth using, so I\'ve reworked it. It\'s now specialized for use against robots and power armored soldiers, making it tactically useful again. Changes to the Shocksword: I\'ve only made a few slight changes to Jingwei\'s Shocksword. Changes are made to both the simulation and wasteland versions. These changes were done to make the sword more useful as a weapon, but I\'ve been very careful to balance these so it\'s not an overpowered killing machine. First, I\'ve removed the shock damage over time to normal enemies, so the sword is actually slightly weaker normally. This same damage will happen only to power armored soldiers now. Robots will take double the original damage over a doubled duration. This is barely any damage though, so it\'s not much of a change. However, the critical hit has been changed a lot. On a critical hit (including sneak attacks), the weapon will paralyze any robot for 2 seconds. Power armor gets overloaded, so anyone wearing power armor will have all body parts immediately crippled on a critical hit. With the Ninja perk, a good Luck score, and Survival Guru (snide), your critical hit chance will be very high, so you\'ll basically be able to hack robots to pieces without them ever moving, and power armored soldiers will be slow moving and horribly inaccurate; even at melee range they\'ll miss most of their attacks. It\'s great. The Shishkebob is no longer better in all cases. It\'ll still always do significantly more damage (with Pyromaniac), but now the shocksword is a defensive powerhouse against robots and power armor because the critical effect makes it very difficult for these enemies to even hit you. For the damage over time, Helmet doesn\'t matter - I only check for the power armor suit itself. For all limb damage except head, helmet is also ignored. To cripple the head the enemy must be wearing a power armor helmet though. This check includes all power armors from the original game, Operation: Anchorage, and Broken Steel, including those only obtainable through the console. This does not include power armor from the Pitt (Ashur\'s or Tribal) or from other mods. Including those would mean they\'d be required for this mod to work, which would be rather silly for me to do. I\'ve included Broken Steel because most people will have it anyway and it adds a large number of enemies who use a new power armor style, so I really need to cover them for t

📊 Mod Details

Game
Fallout3 Mods
Author
Keukotis
Version
1.05
Downloads
262
Endorsements
11
Category
Gameplay Effects and Changes
Created
5/8/2010
Updated
5/9/2010

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