A Follower Friendly Personal Vault -revisited-
⚪ Last updated 2010Preview

🔍 Analysis
- 👍 3.4% endorsement rate — high engagement, a strong quality signal
- 🏆 #119 of 132 Buildings mods in this game by downloads
📋 About This Mod
Adds a small vault in Springvale built prewar from leftover V101 material. It is now home for a raider gang - kill them & reprogram the defense system they hacked to claim the spoils and to start improving your new home.
Description ================ Features a small and (in my eyes) lorefriendly player hideout with a non-respawning raider group and turrets that can be reprogrammed to work for you. The aim is to create a more realistic backstory for the existance of such a well preserved location and this will be my main goal (aside from bugfixing) for future updates. Comments and suggestions welcome and appreciated. This mod has the first hackable daisychain turrets that I know of (1 terminal gives control over several turrets). As of v3. 0 you can purchase updates giving access to features like the vanilla player homes. See the featurelist for comparison. IMPORTANT: If you are upgrading from earlier versions please read the upgrade instructions for any possible issues Requirements ================ Fallout 3 ArchiveInvalidation(Invalidated) Upgrading ================ Save outside the Sewer/Vault before upgrading. Pick up anything on the floor, beds or table in the section beyond the armory (the last section with the beds, the water and the wallcavein). Otherwise it might end up beyond the new walls. Optional step for fomm users: Uninstall 3. 1 to remove textures/nifs now packaged in bsa file, then copy&install the new version. Upgrading should now work automatically but if it doesn\'t (kitchen tv missing and rusty toilet in main bathroom): Drop and requip the kitchen bar update if already purchased. Drop and requip the bathroom update if already purchased. Should you have lost the update you can noclip trough the wall near the sewer main entrance to get access to a cabinet with all upgrades. Taking all updates out of that cabinet will set the vault into final condition, remove all raiders inside and cause Moira to never sell them. Compatibility ================ Every version has been cleaned and is as standalone as possible. I recommend loading this mod early using Fallout mod manager http://www.fallout3nexus.com/downloads/file.php?id=640 - needs ArchiveInvalidation Invalidated or similar - http://www.fallout3nexus.com/downloads/file.php?id=944 Works with FOOK, MMM, XFO ... and anything else really that does not block the entrypoints in the wasteland worldspace. No standard fallout 3 objects are replaced by this mod. If a containers appears to be missing after upgrading v3yy->v3xx then it was moved to a different position in the same cell or in case of the ruined nuka cola machine because of the pristine nuka cola upgrade. Known (possible) conflicts The original (due to shared scripts etc) Featurelist 3. X ================ - early version of decontimation (huge ventilators in entry area) - reprogramable turrets (doesnt affect others/vanilla ones) - working infirmary (same as megatown/tennpenny) - working laboratory ( \" ) - working clocks - improved navmesh - stocked armory - bed with \"well rested\" effect - facial surgery - change hairstyles - bobblehead stand - jukebox and several
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- therador1980
- Version
- 3.5
- Downloads
- 5,340
- Endorsements
- 180
- Category
- Buildings
- Created
- 9/7/2009
- Updated
- 10/14/2010
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