YK9 small patch page
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.9% endorsement rate
- 🏆 #99 of 146 Patches mods in this game by downloads
📋 About This Mod
just a collection of small fix and QOL patches for various mods(the OG will always be a requirement, no exceptions). some of them are just oldies that need small fixes and the author more or less abandoned them. others will be small QOL,
long and short of it, this is going to be a dumping page for small patches that i use personally. stuff that's minor and i don't feel warrants their own pages, what the patch does will be here, credits to the OG author will be at the bottom of the page.
institute heavy armor corpus unofficial 1. 1
fix/removes the featured item keyword from the carftable component and fixes the courser heavy armor reducing jump height
QOL/reduce the military circuit board requirements
classic combat armor ECO patch
QOL/just creates a new set of recipes in the ECO combat armor section to allow the armor to be crafted
combined arms munitions "simple" overhaul
QOL/ just a simple overhaul to the ammos used in this mod to make use of the newest munitions ammos and the DLC to simplify the ammo list. replaced everything in the LL and crafting recipes with the munitions version where not supported by the current ECO crafting patch. removed unnecessary ammo recipes as well. load after the patches as as this was made with them in mind.
(you'll need to manually activate the following munitions ammos 12. 7mm, 5. 45mm, 5. 7mm,. 22 9mm, 9X39mm, 20mm, 25mm grenade, 7. 62 TT, 7. 62R, . 40, . 357. i'm working on figuring out the automatic activation)
Boston Riot Armor
QOL/just creates a new set of recipes in the ECO combat armor section to allow the armor to be crafted... no i won't make recipes for the uniques. their unique and that would be pretty lame if you could just make more.
CW Flamer Rifle
this patch just adds a trio of end game receivers to the weapon and slightly bumps up the damage for 8 to 10. this plus the extra damage from the new receivers should put your damage at 35 with just the weapon damage perks. the receivers themselves will also have a stacking DOT effect in the flavor of Napalm, poison, and radiation. the dots do 3 damage over 5 seconds, 10 seconds for the radiation one.
if your wondering why, well the answer is the same for why my reduxed gameplay overhaul will do the same thing for the regular flamer, the damage is bad and the ammo is unusually hard to come by in bulk for the amount you're spitting out. it's a flamethrower not a hand warmer.
update: adds DOT to all receivers and gives the pit master one of the mods elusive forks.
PBW plasma pistol
QOL just a small patch to change the name to P-94 plasma pistol, I'm not sure if that's the actual designation in universe(nowhere seems to clarify this). sense the newest version of this mod seems to have completely dropped the changes to the OG weapon i figured someone might appreciate a way to tell them apart in the menu
AEP-7 laser p
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- yveltianknight9
- Version
- 1
- Downloads
- 1,891
- Endorsements
- 17
- Category
- Patches
- Created
- 8/13/2025
- Updated
- 8/14/2026
🔧 How to Install Fallout 4 Mods
Download from Nexus.
📖 Full step-by-step install guide for Fallout 4 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Fallout 4 commands, item IDs, and more.
Keep browsing — more Fallout 4 mods await