Workshop REF Fixes - Increased Build Limit - Restored Settler Sandbox
⚪ Last updated 2024⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 7.0% endorsement rate — high engagement, a strong quality signal
- 🏆 #10 of 44 Bug Fixes mods in this game by downloads
📋 About This Mod
A Workshop reference fix whith uncapped build limit based on uGrid 5 setting, restored settler sandbox, supply line support, increased and unified MaxDraw and MaxTriangle.
Overview
This mod will max. the build limit downwards and upwards to 10240 units which equal a perfect uGrid 5 (5x4096) and also alter the build limit concerning new objects or the amount of objects the workshop allow to build.
Since building more objects will have a negative effect on your performance (which might be more brutal to console users since they are doomed to the hardware used per generation per console), i unified the build limit just like Far Harbor and Nuka-World did. Both used MaxDraw and MaxTringle limit of 2500 and 250000. Most of the time the build limit is increased. You can alter and see those numbers by using console commads:
In workshop mode, open the console, click on the workbench:
getav 349 - Will show the maximum value of the triangle budget for the settlement.
getav 34B - Will show the maximum value of the draw call budget for the settlement.
setav 349 <value> - Will set the maximum value of the triangle budget for the settlement.
setav 34B <value> - Will set the maximum value of the draw call budget for the settlement.
In general the get values can be doubled and set.
Also, fixes and restores the settler sandbox which was either a multiple choice trigger box, sometimes missing or not correct in alignment, height, size. It was specifically missing for any of the DLC settlements, such as Vault 88, and it was also missing for Home Plate, which probably was never meant to be used as a settlement.
Since Home Plate also lacked to option to connect properly to a Supply Line network for Provisioners, etc. this was fixed too, and should now work perfectly. If not let me know.
Wrong references were cleaned, like the wrong CenterMarker in BunkerHillWorkshop. Either by pointing the unused markers, or by adding new markers.
This mod is very influenced by the great research of SKKmods in the article here.
Installation
This mod can be installed anytime but may requires a new game to work.
The plugin is ESL-flagged, don't count against normal ESP/ESM limit.
This mod does not affect precombined meshes or PreVis data.
Compatibility
This mod works with both, the Old- and Next-Gen Update. For third party mods ask the author of the mod of interest.
Technical Issues
This mod requires some indepth test runs it ran stable for the short and compact testing on my end.
Epilogue
This mod might be very handy for mods like The Access Hatch which allow to build downwards.
Im planning t
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- WasteTheLand
- Version
- 002
- Downloads
- 1,332
- Endorsements
- 93
- Category
- Bug Fixes
- Created
- 8/24/2024
- Updated
- 8/25/2024
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