Wild Plants Grow Back - Wild Plant Respawn Fix

⭐ — (70 endorsements) 📥 1,837 downloads 📌 vv1.2 📅 6/19/2023
⚪ Last updated 2024

By Babaloo321 · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 6/13/2024 📅 Created: 6/19/2023
⚠️ Install Order · 2 steps
1🛠️ F4SE — Fallout 4 Script Extender Download ↗
2🔧 UFO4P — Unofficial Fallout 4 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 3.8% endorsement rate — high engagement, a strong quality signal
  • 🏆 #118 of 155 Gameplay mods in this game by downloads

📋 About This Mod

Makes wild plants grow back after 3 in-game days. No more waiting for the cell to reset.

This mod makes all

 

wild plants reset their harvested state after 3 in-game days

(72 hours)

.

If you're not already aware, the default behavior of the respawn mechanic for wild crops is to reset when the cell resets. This means however, that if you use other mods to increase or effectively disable the cell reset timer, they will take longer to respawn, or not respawn at all. Another consequence of this system is that it can be quite unreliable, as the timer resets if you re-enter the cell before it can complete.

What this mod does is add a new script to all

of the vanilla and DLC wild plant flora records that will force them to reset their harvested state after 3 in-game days

(72 hours)

. This means you won't have to wait for the cell to reset in order to pick your berries, flowers, and blossoms anymore!

ISSUES

 

Unfortunately this mod's functionality does not cover the Thistle plant. The reason is that it's not technically a flora record, meaning the game doesn't exactly treat it like a plant. It uses it's own script, which I have no idea where to start to start on modifying. Sadly, unless I find out how, it's not going to be covered.

Another issue is that the scripts won't complete on placed Flora records that are not currently loaded

(Close enough to the Player, depending on the uGridsToLoad .ini setting). To circumvent this issue, I had to manually add the Persistent flag to all of the placed wild plant Flora records in the base game and DLCs. This is a little impractical, as the combined amount of placed wild plant Flora records are in excess of 5000. Since I've modified quite a lot of placed Flora records and interior cells, the potential for conflicts with other mods is quite high, so I've made a separate master plugin to contain these edits. (BE SURE TO LOAD IT AS EARLY AS POSSIBLE, PROBABLY IMMEDIATELY AFTER UF4P)

A consequence of this is that this mod's changes won't effect newly-placed Flora records from other mods. This means that a patch must be made for each mod that adds them. The good news is, however, that the only thing that would be required is to add the Persistent flag to each of the newly-placed Flora records.

(NOTE: Only placed flora records that use base game or DLC Flora objects would be this simple. If a mod adds entirely new Flora objects, those would need specific individual patching, depending on which version of this mod that you have installed.)

Another angle of this issue is that the potential for large amounts of script lag could theoretically be quite high. I

📊 Mod Details

Game
Fallout 4 Mods
Author
Babaloo321
Version
v1.2
Downloads
1,837
Endorsements
70
Category
Gameplay
Created
6/19/2023
Updated
6/13/2024

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