We Have Names (and more) - All In One

⭐ ⭐ (813 endorsements) 📥 68,222 downloads 📌 v15 📅 8/28/2023
🟡 Updated this year

By rsm000rsm · NPC

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 4/5/2026 📅 Created: 8/28/2023
⚠️ Install Order · 2 steps
1🛠️ F4SE — Fallout 4 Script Extender Download ↗
2🔧 UFO4P — Unofficial Fallout 4 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 1.2% endorsement rate — high engagement, a strong quality signal
  • 🏆 #60 of 91 NPC mods in this game by downloads

📋 About This Mod

Combining eight standalone editions and covering nearly 300 NPCs, We Have Names (and more) - All in One is the grand finale of the "We Have Names" series.

  • []Proper Names: All of the unnamed NPCs covered by this mod have their own unique NPC (Actor) records and, for the most part, their own unique character models. They simply lack unique names and typically use a generic descriptor such as "resident," "drifter," or the like. But they are not randomly generated NPCs who spawn throughout the game world. No, the unnamed NPCs in this mod remain constant from one play through to the next, so this mod gives them permanent names that will carry over with every new start.

    []Height Scaling: Every adult NPC touched by this mod has been given height scaling so as to replicate the diversity we see in the real world. Furthermore, this scaling is randomized, so heights will change with every new playthrough.

    []Improved Settler Functionality: The preexisting, generic settlers found at Somerville Place, County Crossing, Nordhagen Beach, and the like are given improved settler functionality, including the ability to be moved to other settlements. Furthermore, the four caravan workers who wander the streets of Bunker Hill are automatically registered to the Bunker Hill workshop and function as regular settlers upon completing the "Battle of Bunker Hill" quest.

    []Cut Content: A total of five cut NPCs have been restored. These include a settler at Tenpines Bluff, an escaped synth at Railroad HQ, a pair of scribes aboard the Prydwen, and a harborman at the Last Plank in Far Harbor.

  • NPC Variety: Many generic NPCs share body/face data. When possible, I swapped in new body/face data to give these NPCs their own unique appearance. In some cases, NPCs were given their own unique base records to avoid conflict with other mods that also use the original base record.

    For more detailed information, see the individual standalone entries in the series (linked below).

    Redundancies

    Obviously, you do not need the standalone entries in the series if you are using this all-in-one. Additionally, you do not need the following mods, as their fixes have been included herein.

    Bug Fix - Wastelanders

    Face Fixes - All in One (or the standalone options).

    Compatibility

    This mod should be compatible with anything that does not touch the same records. See the optional files section for various patches.

    Standalone "We Have Names (and more)" Entries

    We Have Names (a

🤖 AI-enhanced — based on mod data

We Have Names (and more) - All In One bundles every 'We Have Names' mod into a single package for NPC overhaul. With 813 endorsements and 68,222 downloads, it's a popular choice for players seeking comprehensive naming and variety. Last updated April 2026, it remains actively maintained.

✨ Key Features

Combines all 'We Have Names' mods into one package
Focuses on NPC enhancements, likely adding names and variety
Active development with a recent update in April 2026

📊 Pros & Cons

✅ Pros

  • Community favorite with 813 endorsements and 68k downloads
  • All-in-one convenience—no need to track multiple mods
  • Recently updated, so it's likely compatible with current game versions

⚠️ Cons

  • May be redundant if you already have individual 'We Have Names' mods
  • Potential compatibility issues with other NPC overhaul mods (not stated)
🎯 Is This For You?
For players who want a comprehensive NPC naming overhaul without juggling multiple mods. If you're new to 'We Have Names' or want a consolidated package, this is a solid pick. Skip if you prefer modular installs or already have the individual mods.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Since it's an all-in-one, make sure to remove any individual 'We Have Names' mods to avoid conflicts.
  • Check the mod's posts section for any load order recommendations from the author.
  • If you use a mod manager, let it handle the installation to avoid overwriting files.

📊 Mod Details

Game
Fallout 4 Mods
Author
rsm000rsm
Version
15
Downloads
68,222
Endorsements
813
Category
NPC
Created
8/28/2023
Updated
4/5/2026

🔧 How to Install Fallout 4 Mods

Download from Nexus.

📖 Full step-by-step install guide for Fallout 4 →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Fallout 4 commands, item IDs, and more.

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