Wasteland Survival
⚪ Last updated 2020⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 5.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #3 of 38 Overhauls mods in this game by downloads
📋 About This Mod
"Realistic" health for player and enemies. Unleveled world, weaker and medium tier items and enemies are more common. Less loot but more varied, less Power armor lying around, DLC integration, new/unused weathers, much more gear variety for
Changes overview: Unleveled world- Weaker and medium tier items and enemies are more common.
DLC Integration into base game- Items from Fah Habbah and Nuka World such as weapons, armor, food items, some enemies integrated into regular lists (rad rats will spawn with mole rats, ants and crickets will spawn with radroaches, wolves will spawn with wild dogs etc.) Music will play from the dlcs in the commonwealth, weathers from FH and also some unused vanilla weathers are added.
"Realistic" combat- Lowered HP for mostly everyone, health pools based on size generally. A human will have more health than an insect, most mirelurks will have less than a bear etc. Survival dmg is 1-1 for player and enemies, rebalanced weapons and armor. Shotguns have less spread, molotovs do less impact damage but more fire over time damage, weapon mods have less impact on damage (an assault rifle will be a relatively strong mid range weapon with or without mods or perks). Weapons and armor have adjusted perk reqs for crafting their mods. Insects and feral ghouls don't hit as hard physical damage wise, but pose radiation and poison threats, and all feral ghouls now have a radiation aura. Most common armor is mostly effective against small animals or low tier weapons, a full set of leather armor won't do much against a hunting rifle. A full set of combat armor however...
"Realistic" loot- Less loot found in containers but more varied, only a few Power Armor suits and 1 frame found in the world now, still can buy frames and pieces from Atom Cats or join BOS. Ballistic weapons are most common now, want consistent access to energy weapons? Join the BOS, Institute, or the dress up militia. Doctors are a still reliable source of healing items. Less bobby pins, you might even run out if you're careless! "Boss" chests are much more varied now, with several different possible types of loot they contain, from ammo and explosives, to caps and chems, and more.
Survival changes- New healing item "bandage", more common than stimpaks and easier to craft. Food and drink barely heal and are too slow to use during combat, but refill more needs. Beds crafted at a settlement count as full framed beds for players tired levels even if just a mattress or sleeping bag. Adrenaline caps out at 20% dmg bonus. Some chems and grenades/mines have perk reqs to craft now.
Perks/Player- No HP per level for player, Endurance points increase player health by 5, maxing out at 120 (150 with life giver). Player carry weight starts at 60 and maxes at 150 with 10 strength and no perks. Only 7 starting SPECIAL points. Lower AP regeneration rate. Some perks nerfed to suit more "realistic" combat, some perks buffed or changed. The player takes 4x head damage and 1. 5 dmg if hit in the torso. Better hug those walls...
Settlements- Worksta
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- Ge0rgeCostanza YouCantMilkThose
- Version
- 1
- Downloads
- 2,135
- Endorsements
- 109
- Category
- Overhauls
- Created
- 6/23/2020
- Updated
- 12/3/2020
🔧 How to Install Fallout 4 Mods
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