Vault 110

⭐ ⭐ (376 endorsements) 📥 8,667 downloads 📌 v1.0 📅 4/5/2019
⚪ Last updated 2019

By KahvozeinsFang · Player Settlement

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 5/28/2019 📅 Created: 4/5/2019
⚠️ Install Order · 2 steps
1🛠️ F4SE — Fallout 4 Script Extender Download ↗
2🔧 UFO4P — Unofficial Fallout 4 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 4.3% endorsement rate — high engagement, a strong quality signal
  • 🏆 #14 of 135 Player Settlement mods in this game by downloads

📋 About This Mod

This mod adds a full sized Prewar Vault near Concord. There is a map marker you cannot miss. Vault-tec Workshop is required, as I have used the vault door from that DLC. It was the only way to make the door open AND close. Without it, the door would have been unable to close. The way this settlement is set up required me to actually make it into two separate settlements. You can send followers to either settlement and setup supply lines to others. Settlers showed up very quickly after hooking up a beacon. I got three settlers show up together within minutes.

ENTRY LEVEL SETTLEMENT

The entry level consists of a fully working Vault door which you can open and close whenever you want via your pipboy. Its pretty much guaranteed the attackers will not be able to harm your settlement in any fashion or form. Because I've placed all the attack spawn markers on the outside of the vault door. But that will only work if you dont forget to actually close the Vault door. But remember you will have to open it to let settlers in or out, because I made them spawn outside the door as well. It was the only fair thing to do. Plus it works for an added layer of immersion.

Again, the entry level is a separate functional settlement as there would have been no other way to send settlers there. There is no need to set up supply lines as long as you claim both workshops, they will share the same inventory, but NOT the same stats such as settler count and happiness.

The entry has a screening area, maintenance area, a security office, a small residential area for any security posted there. I have included 20 Vault Suits in official Vault-tec boxes. They should respawn Incase you need more.

IMPORTANT INFO:

I have fixed the issue with the workshops not showing up in the pip-boy, but...

You must enter or exit the vault from the exterior door at least once in order for it to register the settlements in your pip-boy upon taking ownership of the workshop.

Please let the Vault Door cycle finish either opening or closing before you leave the cell. That means wait for the lights and horn to turn off BEFORE either using the elevator to the main level, The door to exit or fast travelling out. Failure to wait will cause the script not to terminate and make the door unusable. YOU HAVE BEEN WARNED.

MAIN VAULT SETTLMENT

You can build whatever you want there as I have used a full workbench. The Vault has a large Overseers office overlooking the Atrium, with a reception area, a clinic, a hydroponics room, a large area for growing crops, a classroom, a large cafeteria, a residential wing with men's and women's bathrooms. I haven't done too much inside along the lines of lighting. I did leave some things in the Vault so you wouldn't have to do to much

🤖 AI-enhanced — based on mod data

Vault 110 adds a full-sized prewar underground player settlement near Concord, complete with a working vault door and elevator for immersion and defense. The interior has been customized. With 376 endorsements and 8,667 downloads, it's a moderately popular settlement mod for Fallout 4.

✨ Key Features

Full-sized prewar vault located near Concord
Working vault door and elevator to lower level
Customized interior for player settlement use

📊 Pros & Cons

✅ Pros

  • Solid community backing with 376 endorsements and over 8.6k downloads
  • Working vault door and elevator add real immersion and defense
  • Full-sized vault gives plenty of room for settlement building

⚠️ Cons

  • Last updated in 2019, so it might not be compatible with the latest game patches or DLC
  • Potential conflicts with other mods that alter the Concord area or add settlements nearby
  • No mention of DLC requirements, so you might need all DLCs for it to work properly
🎯 Is This For You?
For Fallout 4 settlement builders who want a secure, immersive underground base with a working door and elevator. If you're looking for a lore-friendly prewar vault near Concord, this is a solid pick. Skip if you prefer above-ground settlements or need mods with recent updates.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Place this mod in your load order after other settlement mods to avoid conflicts.
  • Use the elevator to access the lower level; the vault door is functional, so you can seal yourself off from attacks.
  • If you're using a mod manager, preview the interior in-game before building to see the customized layout.

📊 Mod Details

Game
Fallout 4 Mods
Author
KahvozeinsFang
Version
1.0
Downloads
8,667
Endorsements
376
Category
Player Settlement
Created
4/5/2019
Updated
5/28/2019

🔧 How to Install Fallout 4 Mods

Download from Nexus.

📖 Full step-by-step install guide for Fallout 4 →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Fallout 4 commands, item IDs, and more.

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