Vanilla Uniques Framework

⭐ ⭐ (475 endorsements) 📥 311,552 downloads 📌 v1.13 📅 5/19/2023
🟠 Updated over a year ago

By WhiskyTangoFox · Modders Resources and Tutorials

⬇ Download Mod Source: Nexus Mods 📅 Updated: 7/23/2025 📅 Created: 5/19/2023
⚠️ Install Order · 2 steps
1🛠️ F4SE — Fallout 4 Script Extender Download ↗
2🔧 UFO4P — Unofficial Fallout 4 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.2% endorsement rate
  • 🏆 #8 of 15 Modders Resources and Tutorials mods in this game by downloads

📋 About This Mod

To see all the mods using this framework (e.g. the Unique Replacer series of mods), hit the requirements drop down above

So, for a while I've been using Unique BaseID for Uniques  to help me replace Unique Weapons with the Unique Replacer project series of patches.«. However, recently I've hit the limitations of the mod when trying to replace the vendor uniques, so I've decided to fork it and build on top of it for my own purposes. I figured I would share it here, in case it is of use to any user or mod author wanting to replace or tinker with the uniques in their game.

  • []Like the original, this mod replaces the levelled list instaces of unique weapons with a specific instance of a new weapon, templated on the base weapon for that unique.

    []I've also gone ahead and copied the formID lists used by the game to control what mods end up on the uniques, to make it easier to find them while working.

    []In the vanilla game, vendor uniques are implemented in a handful of haphazard ways- in particular a lot of them don't use a formlist to control their omods, which makes it 1) a pain in the ass to find and modify them, and 2) a conflict risk if you do change them. So, I've gone ahead and swapped them all over to use formlists instead. I've also added a bunch of debug logging to the placement script for them (which runs as soon as you exit the vault), so you can verify that everything is working as expected.

    []I've carried over some conflicts with UFO4P

    []Each unique also has a unique legendary OMOD record, instead of just reusing the vanilla one. This allows mod authors to tweak balance, or even swap out the effect, without requiring a completely new game

    []I've implemented an armor set bonus framework, having all pieces of a set (as measured by keyword count, added by the unique legendary effects) applies an additional ENCH, which adds a Perk to the player. In the framework, that perk does nothing, modders need to implement the effect in their addon modules.

    Patch is available for Lunar Fallout Overhaul, this patch should go immediately after lunar, and before any of the Unique Replacers mods, or anything else depending on the framework

    Check out a few of my other mods

    The Alias Project

    Immersive Legendary Enemies

    Legendaries They Can Use

    Bosses Get Legendaries

    The Unique Replacers Project

    Whisky's Survival Mods

    Feast and Famine Overhauls food availability, makes water and sodas not heal

    Less Dungeon Loot - Makes statically placed food and chems more rare.

    Stimpacked - A Survival Healing Mod: Changes food healing to only heal up to certain thresholds

    Barter Vendor Restrictions: Reduced vendor caps, and restricts what vendors buy

    Load Out: An Encumbrance Overhaul: Reworks encumbrance

🤖 AI-enhanced — based on mod data

Vanilla Uniques Framework is a tool for mod authors to tinker with or replace unique items in the game, aiming to make them feel special. It has 475 endorsements and over 311,000 downloads, last updated in July 2025.

✨ Key Features

Provides a framework for mod authors to modify or replace unique items.
Designed to help make unique items feel more special in gameplay.
Active development with a recent update in July 2025.

📊 Pros & Cons

✅ Pros

  • Solid community trust with 475 endorsements and over 311k downloads.
  • Actively maintained—last updated July 2025, so it's fresh.
  • Fills a niche for modders who want to overhaul uniques without reinventing the wheel.

⚠️ Cons

  • Not for players—this is a modder's resource, so no direct gameplay impact.
  • Requires modding knowledge to use effectively; no user-friendly interface.
  • No detailed documentation provided in the description, so you'll need to dig into the files.
🎯 Is This For You?
For mod authors who want to customize or replace unique items in their mods. If you're a player looking for new content, skip this—it's a toolkit, not a gameplay mod.
📦 Install:Medium· 5-10 minutes

💡 Beginner Tips

  • If you're new to modding, study how existing mods use this framework before diving in.
  • Check the mod's forum or comments for community examples and troubleshooting.
  • Since it's a resource, integrate it into your mod's file structure carefully to avoid conflicts.

📊 Mod Details

Game
Fallout 4 Mods
Author
WhiskyTangoFox
Version
1.13
Downloads
311,552
Endorsements
475
Category
Modders Resources and Tutorials
Created
5/19/2023
Updated
7/23/2025

🔧 How to Install Fallout 4 Mods

Download from Nexus.

📖 Full step-by-step install guide for Fallout 4 →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Fallout 4 commands, item IDs, and more.

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