Unofficial See-Through-Combat-Scopes Horizon Patch

⭐ ⭐ (129 endorsements) 📥 4,020 downloads 📌 v1.0.1 📅 12/1/2018
⚪ Last updated 2018

By Baron · Patches

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 12/20/2018 📅 Created: 12/1/2018
⚠️ Install Order · 2 steps
1🛠️ F4SE — Fallout 4 Script Extender Download ↗
2🔧 UFO4P — Unofficial Fallout 4 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 3.2% endorsement rate — high engagement, a strong quality signal
  • 🏆 #58 of 137 Patches mods in this game by downloads

📋 About This Mod

Unofficial patch for See-Through-Scopes and Horizon

Unofficial balance patch for See-Through-Scopes, and Horizon.

This is considered a BETA until I am convinced there are no bugs or inconsistencies.  If you find any bugs or inconsistencies please report via the bug tracking tab.  I only offer support for the latest version of Sim Settlements and Horizon.  If you're using an older version of either of these I offer no support.

Summary:

Standardizes the crafting costs of construct able scopes. Also adds DEF_UI tags and values of the misc items you get from removing the mod.

You only need this if you use the ADD version of see through scopes.

Fun fact: Horizon doesn't adjust the vanilla crafting recipes other than changing nuclear material to nuclear fragments and replacing perks with skills. While making this patch I noticed a lot of inconsistencies from vanilla crafting recipes so I made a patcher to standardize them all.

ALL scopes now follow the following rules:

1. There are three weapon classes.

Pipe, Ballistic, and Energy

2. Each class of weapon requires different base material costs and skills.

Pipe: steel/ballistic skill, but material cost and skill amount are drastically reduced.

Ballistic: steel/ballistic skill

Energy: plastic/steel/science skill

3. The type and range of the scope increase the value and cost of crafting.

Short: No change to cost/material/skills

Medium: +1 cost to all base materials, + some base skill level

Long: +2 cost to all base materials, swap base material to aluminum, + some base skill level. Add base sniper skill requirement.

Night Vision: +3 cost to all base materials, swap base material to use aluminum/fiberglass depending on weapon class, increase sniper skill if long range, add/increase science skill (replacing ballistics if necessary)

Recon: +4 cost to all base materials, swap base material to use aluminum/fiberglass depending on weapon class, increase sniper skill if long range, add/increase science skill (replacing ballistics if necessary)

4. All costs stack with each other. A long range recon scope will be more expensive than a short range recon scope.

More stuff:

I have also patched the Crossbows of the Commonwealth mod (which Horizon supports if you use the patch in the installer) and the Official Horizon Weapon Pack.  These extra patches are available under the optional files section.

My Other Horizon Patches:

Unofficial See-Through-Scopes Horizon Patch

Official Sim Settlements Horizon Balance Patch

Horizon Skills Tab in Pipboy

Sim Settlements Horizon Job Plots Addon

Unofficial Patches for Robot Mods and Horizon

Unofficial T

📊 Mod Details

Game
Fallout 4 Mods
Author
Baron
Version
1.0.1
Downloads
4,020
Endorsements
129
Category
Patches
Created
12/1/2018
Updated
12/20/2018

🔧 How to Install Fallout 4 Mods

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