Universal Objects Detector
⚪ Last updated 2023⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 7.0% endorsement rate — high engagement, a strong quality signal
- 🏆 #13 of 113 Player Settlement mods in this game by downloads
📋 About This Mod
A visual helper to make various world objects more ...well...visual...
A visual helper to make broken objects more obvious in workshop mode. Since version 0. 2 it will also help you to identifie various other world objects, like traps, flora and mines etc. The color "bloody red" is chosen for a reason. There is scripted support for the Creation Club "Settlement Ambush Kit" and the water troughs of "Filled Brahmin Troughs". Support for other mods may be introduced as per request. Full support for Sim Settlements sick settlers, and broken Asam's has been added with version 0. 2. 2.
How does it work?
The workshop broken object detector checks if you are in workshop mode. It will then scan for any object that can have the broken state applied, and if not, will check for an objects health(like turrets f.e.). Checks will be initiated 1 second after opening workshop menu, and repeat checking every 10 seconds(real time). The shader is balanced around that time frame and script logic and vice versa for reasonable impact on script load.
The world object detector is based on a hotkey, and will initiate its while loop logic only once when the key is pressed. There is an automatically repeating timer that can be configured in MCM. The maximum distance you can set to check for is 12. 800 units, which equals about 200 meters in game distance, ergo roughly the maximum distance of most weapons. I do not recommend setting the timer to 0. 1 with at the same time using a distance of 12. 800. This will certainly create weird results and/or a broken script state. However, I did not limit it in that regard for yolo enthusiasts.
If you press the key all supported objects will have the shader applied, and will stay more visual until you press the hotkey again, or have a greater distance to the highlighted object than set in MCM. Additionally to the shader, the player will have an imagespace effect applied, that slightly lowers brightness, slightly raises contrast, and strongly raises saturation so you are able to detect objects even more distinguished. See the screenshot section for an example.
What do we need?
You will need the MCM and based on that the Fallout 4 Script Extender.
I want to report a bug!
Use the comment section.
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- CrEaToXx
- Version
- 0.2.2
- Downloads
- 1,681
- Endorsements
- 117
- Category
- Player Settlement
- Created
- 4/21/2023
- Updated
- 5/25/2023
🔧 How to Install Fallout 4 Mods
Download from Nexus.
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Visit the official mod page for specific installation instructions for this mod.
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