TWRAEM - Total Weapon Replacer and Expansion Mod
🟠 Updated over a year ago⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 1.4% endorsement rate — high engagement, a strong quality signal
- 🏆 #183 of 316 Weapons mods in this game by downloads
📋 About This Mod
A total expansion and replacement of fallout 4's weapons.
Fallout 4 is a great game but its guns are not great.
The modding community however has produced so many great guns.
The problem is the base guns are still there, leering at you.
Well no more. No more pipe guns which don't even look like they could work. No more "assault rifles" that look like they're a cross between an auto-shop parts bin and a Lewis gun.
This is a levelled list based replacer mod. This means it doesn't actually touch the base game weapons, rather it just edit's what you will actually see in the world. It mean it will not break your favourite quest mod but it may mean that you see vanilla guns if that quest mod adds it in. Of note some weapons are not replaced because they're fine, instead their level list is expanded to include more great weapons. As with all my mods I've done far more than just that, I have edited companions to use these weapons, I have removed manually placed guns (I may have missed some so let me know), I have also done what I used to call my "light and lore" patch but integrated. In short I have lightened weapons to more closely match their IRL weight, removed weapon mods which are too silly (I recommend some of mods in the collection which do this too), and I have renamed weapons to their real world names where I felt it was needed.
I decided to combine my mods into one and use munitions to unify ammo. Further it makes patching quest mods easier as they need a single dependency. It also means that its easy to add to a collection.
This requires the official DLC, DLCRobot.esm, DLCCoast.esm and DLCNukaWorld.esm.
Yes you need ALL of the following mods to use my mod without editing it in FO4edit, which you can do and I fully encourage.
General Mods
Tactical Reload, Munitions - An Ammo Expansion,
10mm Pistol
Glock 19X - Pistol, Colt 6520 10mm pistol, N99 10mm Pistol - F4NV, M3D - Sig Sauer P220, Heckler and Koch - Mark 23 SOCOM, HK USP - Pisto
. 44 Revolver (Expansion not replacer)
Experimental Plasma Revolver and Colt Python (python only), 12. 7mm Pistol (Sig Sauer P127), Manurhin MR73 Revolver, IMI . 50AE Desert Eagle
Assault Rifle
HK G11 K2 - Kraut Space Magic, BH SIG MCX Spear NGSW - Assault Rifle, Bullpup Bozar, FN SCAR-H - Battle rifle, HK G3 Family, FN FAL - SA58 (Plus Kukri), Springfield Armory M1A, M1 Garand - A WWII Classic
Combat Rifle
Steyr AUG, Service Rifle, SIG SG 550, Ak5C - A Nordic Relic, SA80 British Rifle (L85 and L86),
Combat Shotgun
Remington Model 11 - Shotgun, Mossberg 500 Pump-Action Shotgun, Hunting Shotgun, HK CAWS, Agency Arms Benelli M2 - Shotgun, Winchester Model 1897 Shotgun, Riot Shotgun (Fallout 4 Edition)
Double Barrelled Shotgun
Caravan Shotgun, Double B
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- me
- Version
- 2
- Downloads
- 2,361
- Endorsements
- 34
- Category
- Weapons
- Created
- 1/7/2024
- Updated
- 1/19/2025
🔧 How to Install Fallout 4 Mods
Download from Nexus.
📖 Full step-by-step install guide for Fallout 4 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Fallout 4 commands, item IDs, and more.
Keep browsing — more Fallout 4 mods await