Transfer Inventory Items - F4SE - Console Commands
⚪ Last updated 2022⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 2.4% endorsement rate — high engagement, a strong quality signal
- 🏆 #5 of 44 Miscellaneous mods in this game by downloads
📋 About This Mod
F4SE based console commands that allows you to transfer items between containers and inventories. Can open containers and count inventory items too.
About this mod:
A simple F4SE based mod that allows you to: 1. remotely open containers, inventories. 2. transfer items between containers, inventories. 3. count specific items in inventories.
Notes: originally, TransferItems was part of my "Directly Moddable Stored Weapons" mod. I decided to upload (an improved version of) it as a separate mod in case anyone's interested. (TransferItems wasn't really belong to a UI mod and mixing different features wasn't a good idea).
Custom Console Commands:
1. Open Container/Inventory:
Description: Opens the inventory of the reference whose RefID is InventoryRef. The RefID of InventoryRef can point to an Actor or a Container.
Example: ==> Would open the inventory of Piper.
Example: ==> Would open the workshop container of Sanctuary Hills.
2. Count Specific Items in Inventory:
Description: Counts Items in the inventory of the reference whose RefID is InventoryRef. The RefID of InventoryRef can point to an Actor or a Container. Item can be a RefID or a BaseID of an inventory item.
Example: ==> Would count how many Fragmentation Grenades (whose BaseID is EEBED) the Player (whose RefID is 14) has.
3. Transfer Items from one inventory to another:
Description: Transfers all items from SourceInventoryRef to TargetInventoryRef based on ObjectType. Optionally, instead of / in addition to the ObjectType based transfer, it can transfer a CustomForm (number of CustomForms to be transferred can be set by CustomFormCount).
Parameter descriptions:
==> Can be an integer. Each ObjectType (like weapon, armor, chems, etc.) has an index. Valid indexes: ==> Weapons; ==> Armors; ==> Drinks; ==> Chems; ==> Junk; ==> Ammo. ==> no ObjectType, means it would only transfer CustomForm (if CustomForm was specified).
==> RefID of the source inventory (actor, container).
==> RefID of the target inventory (actor, container).
==> Optional. Can be BaseID or RefID of an object.
==> Optional. Can be an integer.
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- LarannKiar
- Version
- 1.0
- Downloads
- 1,692
- Endorsements
- 40
- Category
- Miscellaneous
- Created
- 12/21/2022
- Updated
- 12/21/2022
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