Town of Bunker Hill - FWM2 Prebuild
🟢 Updated this month⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- ✅ Updated 21 days after the latest game patch — actively maintained
- 🏆 #48 of 48 Player Settlement mods in this game by downloads
📋 About This Mod
Bunker Hill for Faction Workshop Manager 2. Basically just added a little extra so the owning NPC faction won't lose it too quickly. ESL flagged.
The Hamlet Series are a set of esl-flagged esp plugin mods which turns certain workshop settlements into pre-made wasteland hamlets, ready to be pre-populated by Faction Workshop Manager 2. Each also has a Settlement Innkeeper, so the player can rest at non-hostile settlements and collect rent at the settlements they control. The pre-placement of resources, beds, and structures allows faction-controlled workshops to maintain a basic level of happiness and provide a feeling that a pre-existing hamlet has sprouted up out of the ruins of the Commonwealth.
Each hamlet has:
-
[]added water (at least 10) [/]
[]multiple guard posts, [/]
[]a perimeter wall, [/]
[]a level-1 innkeeper merchant stand and at least one level-1 innkeeper bed. [/]
[]extra structures (mostly shacks) for settlers to live in, [/]
[]beds for at least 10 settlers. [/]
I didn't add a lot of furniture nor add much decoration. Head cannon this to mean most of these settlements are poor. This mod is not about providing awesome settlements; it's about having FWM2 pre-populated settlements at the start of a game.
The initial workshops in this series will be for the ones pre-populated by the default option in FWM2. I have not customized nor added faction-specific customizations (what vanilla assets can I use to decorate Pillars of the Community owned settlements?) which change anyway when other factions invade and genocide the existing settlers.
Installation instructions
Use your mod manager. Note that this does not change pre-combines but I believe my creation work-flow adds in vanilla precombine data. Therefore, this must load before PRP patches
Requirements
WorkshopFramework (It's a req for FWM2)
(Recommended)
Not My Settlement
Either Visitors 2 or NPCs Travel (take advantage of the crappy mattress for visitors)
Turrets Provide 0 Defense - Robco Mod (because default FWM2 doesn't calculate def from turrets)
Is this a blueprint?
This is NOT a transfer settlement blueprint. I did make this with Transfer Settlements and an exporter script though.
Can you make this without Innkeeper and/or without FWM2?
I could, but I won't. Instead, I recommend the "Living" series by zed140. His settlements are better than these and have pre-populated NPCs. Also, you can easily use xedit to remove the FWM2 and Innkeeper items anyway.
FWM2 Hamlet Series
Taffington Hamlet
Starlight Hamlet
Greentop Hamlet
Tenpines Hamlet
Zimonga Hamlet
Bunker Hill Town
Vneckjumper for Faction Workshop Manager 2, and that includes everyone that helped them, including Kingpath and SKK
DieFeM, who provided Import Transfer Settlements blueprint to esp (FO4Edit script)
zed140, series inspired this.
Say thanks to anyone who inspired or helped you.
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- 2gtandknives
- Version
- 1
- Downloads
- 0
- Endorsements
- 0
- Category
- Player Settlement
- Created
- 9/8/2026
- Updated
- 9/8/2026
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