Toolz

⭐ — (51 endorsements) 📥 2,332 downloads 📌 v1.0.3 📅 4/20/2023
⚪ Last updated 2023

By WarMocK · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/1/2023 📅 Created: 4/20/2023
⚠️ Install Order · 2 steps
1🛠️ F4SE — Fallout 4 Script Extender Download ↗
2🔧 UFO4P — Unofficial Fallout 4 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 2.2% endorsement rate — high engagement, a strong quality signal
  • 🏆 #91 of 130 Gameplay mods in this game by downloads

📋 About This Mod

Immersive changes to the game mechanics for crafting workstations, turrets and stores.

-= Retool and Rebuild =-

One of the many things that always irked me when playing Fallout 4 was the unimmersive crafting components for things like stores, workbenches and other settlement items – not to mention the whole Local Leader 2 gating for something as mundane as a pot on the ground with a fire under it. Like: who is supposed to sue me over roasting a molerat, minding my own business? The Commonwealth Fire Brigade?!

Toolz is my attempt to fix these issues. The mod started out as a simple set of changes to the crafting and building recipes for various objects, but over time it became clear that simply adding a hammer for building a weapon store won't cut it: the tools I wanted to use were junk items (in other words: they have a component list associated to them), which caused them to be automatically scrapped whenever another object just happened to require these specific components – not cool when you were about to build an object which actually had the entire junk item as a requirement. After going down the entire rabbit hole and emerging somewhere to Albuquerque (that damn left turn again!) the mod grew into a small framework which does some significant changes to both items and perks, among with the addition of a slew of new items to make building stuff in Fallout 4 both easier AND more immersive.

-= Winds of change =-

Toolz does the following changes to in-game objects, items and perks:

Renamed the Chemistry Station to Crafting Workbench (with all the stuff it's supposed to do in Fallout 4 that step was long overdue anyway, and I didn't want to add just another micro mod to rename it, so I killed two birds with one stone in the process). I also added a few new designa to provide some more variety for settlements and/or playthroughs where a boiler or laboratory wasn't thematically fitting enough. The new versions include a workbench-type style, a fancy 1900s-style scientific version and a compact version which can be snapped on any "Do I Yourshelf"-compatible table.

Several junk items were turned into MISC items which can not be scrapped automatically anymore (more about this later). These items include:

Ball-PeenHammer

Screwdriver

all types of wrenches

Fumigus Blowtorch

Aluminum Oil Can

Unused Flip Lighter

Undamaged Clipboard (the pre-war version)

Preserved Cigarette Pack

Surgical Scalpel

Enhanced Targeting Card

Clean Drinking Glasses

All building recipes for stores and workbenches do not require Local Leader 2 by default anymore. Instead, LL2 now has a new purpose: the perk allows you to bypass ANY requirements for building stores and/or workbenches, it only requires you to pay a fair amount of caps to let s

📊 Mod Details

Game
Fallout 4 Mods
Author
WarMocK
Version
1.0.3
Downloads
2,332
Endorsements
51
Category
Gameplay
Created
4/20/2023
Updated
9/1/2023

🔧 How to Install Fallout 4 Mods

Download from Nexus.

📖 Full step-by-step install guide for Fallout 4 →

Visit the official mod page for specific installation instructions for this mod.

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