Toolz
⚪ Last updated 2023⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 2.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #91 of 130 Gameplay mods in this game by downloads
📋 About This Mod
Immersive changes to the game mechanics for crafting workstations, turrets and stores.
One of the many things that always irked me when playing Fallout 4 was the unimmersive crafting components for things like stores, workbenches and other settlement items – not to mention the whole Local Leader 2 gating for something as mundane as a pot on the ground with a fire under it. Like: who is supposed to sue me over roasting a molerat, minding my own business? The Commonwealth Fire Brigade?!
Toolz is my attempt to fix these issues. The mod started out as a simple set of changes to the crafting and building recipes for various objects, but over time it became clear that simply adding a hammer for building a weapon store won't cut it: the tools I wanted to use were junk items (in other words: they have a component list associated to them), which caused them to be automatically scrapped whenever another object just happened to require these specific components – not cool when you were about to build an object which actually had the entire junk item as a requirement. After going down the entire rabbit hole and emerging somewhere to Albuquerque (that damn left turn again!) the mod grew into a small framework which does some significant changes to both items and perks, among with the addition of a slew of new items to make building stuff in Fallout 4 both easier AND more immersive.
Toolz does the following changes to in-game objects, items and perks:
Renamed the Chemistry Station to Crafting Workbench (with all the stuff it's supposed to do in Fallout 4 that step was long overdue anyway, and I didn't want to add just another micro mod to rename it, so I killed two birds with one stone in the process). I also added a few new designa to provide some more variety for settlements and/or playthroughs where a boiler or laboratory wasn't thematically fitting enough. The new versions include a workbench-type style, a fancy 1900s-style scientific version and a compact version which can be snapped on any "Do I Yourshelf"-compatible table.
Several junk items were turned into MISC items which can not be scrapped automatically anymore (more about this later). These items include:
Ball-PeenHammer
Screwdriver
all types of wrenches
Fumigus Blowtorch
Aluminum Oil Can
Unused Flip Lighter
Undamaged Clipboard (the pre-war version)
Preserved Cigarette Pack
Surgical Scalpel
Enhanced Targeting Card
Clean Drinking Glasses
All building recipes for stores and workbenches do not require Local Leader 2 by default anymore. Instead, LL2 now has a new purpose: the perk allows you to bypass ANY requirements for building stores and/or workbenches, it only requires you to pay a fair amount of caps to let s
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- WarMocK
- Version
- 1.0.3
- Downloads
- 2,332
- Endorsements
- 51
- Category
- Gameplay
- Created
- 4/20/2023
- Updated
- 9/1/2023
🔧 How to Install Fallout 4 Mods
Download from Nexus.
📖 Full step-by-step install guide for Fallout 4 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Fallout 4 commands, item IDs, and more.
Keep browsing — more Fallout 4 mods await