TIFa - Tonys Immersive Fallout
⚪ Last updated 2018⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 3.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #6 of 10 Overhauls mods in this game by downloads
📋 About This Mod
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Most common complaint in Fallout 4 is how there is something missing in a game, that devs have made all wrong choices in making it. I decided to look it from different perspective - underneath of all problems is a hidden gem of a game that just needs some love and attention to bring out its potential. This mod is my aspiration at making it shine.
This is a mod created with one simple idea: "Change very little, when possibly within game limitations" to make a light and yet expansive overhaul to the game.
I find that game balancing that worked in Elder Scrolls titles simply doesn`t in Fallout. Leveling makes guns do many times more damage than at the start of a game which always broke my immersion (How can a bullet do a 500% increase in damage?). So I remade weapon damage across whole playthrough to give you the feeling of progression and not being absurd in the numbers game.
Legendary enemies do not spawn! Their nature was not immersive at the least with instant life regen and much higher than normal health. Plus legendary attributes were unbalanced with this mod. Recommended for Survival
Whole game is balanced to around 120 HP both in NPCs and player. You will not find supermutants with 1500 health or raiders with 30. Every NPC was manually adjusted.
Now the game is static! Player will not get increased health when leveling up so your choice of endurance actually becomes vital when creating character.
NPCs will not level! They will get better weapons but not increased health. Few exceptions are bosses (covered lower). This idea is similar to S. T. A. L. K. E. R. series where player only felt stronger with stronger guns and harder plate.
Weapon damages are much more belivable now, doing enough damage that you will be able to combat Gunners if you`re skilled enough but even raiders will not be a breeze to take down. Pipe and other lower tier weapons have been buffed, higher ones nerfer or balanced a tiny bit. Goal was making damage very close to armor rating (you probably didn`t like it when wearing your prefered mid-tier armor "ate" all of the bullets, but got oneshoted by a perked up enemy.
Explosives are made so they do huge damage but tend to not kill you.
Super weapons like Fatman are as strong as they were in vanilla, giving you an option to kill the very hardest oponent but have a huge disadvantage in their weight and scarce ammo. Weapon damage multiplier is 1x so most moded weapons will fit very nicely. Other heavy we
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- Blooddragon5
- Version
- 1.0
- Downloads
- 2,840
- Endorsements
- 94
- Category
- Overhauls
- Created
- 11/15/2016
- Updated
- 5/9/2018
🔧 How to Install Fallout 4 Mods
Download from Nexus.
📖 Full step-by-step install guide for Fallout 4 →
Visit the official mod page for specific installation instructions for this mod.
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