Tactical Reload Patch Repository - Robco Patcher Edition
🟡 Updated this year⚠️ Install Order · 3 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 1.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #57 of 337 Weapons mods in this game by downloads
📋 About This Mod
tl;dr:
This patch repository uses Robco Patcher to make Tactical Reload patches for weapons (mostly) without utilizing ESPs minimizing potential conflicts and the time spent in xEdit resolving them
.This patch repository also includes most of the animation files that you'll need, minimizing time spent downloading dependencies
(although I'd still recommend downloading and endorsing them!!)
This patch-repo is made for mods that I'm currently using or have previously used.
I am open to requests, just don't expect anything within a timely manner.
(this mod is one of my many hyper-interests!!!)How to use:
- Download and install the FOMOD
- If you install any subgraph data patches, load the ESL-flagged-ESPs below any of your weapon mods & addons
- Play the game and be happy that I spent hours putting this together so you don't have to spend hours in xEdit
(or alternatively just don't use TR in the first place lmao)
Requirements:
Robco Patcher, obviously.
As stated previously, this mod requires animation files from other Tactical Reload patches. Here are the list of every patch you'd need to download.
As of version 1. 3, I've included all required animation files as the permissions were open! The creators of the animations have been credited in the bottom of this description and in the FOMOD.
How it works:
This patch uses Robco Patcher's Weapon Patcher Function to add Tactical Reload Framework's "AnimsReloadReserve" keyword to weapons via . INI files.
That's it, quick and easy, as shrimple as that... in theory....
Some weapons mods require additional "subgraph animation file paths" for the TR reload to work, that aren't present in their original ESP
This means you have to patch the data in with the use of a ESP, the exact thing this patch repo was meant to avoid.
Luckily for us, these edits are in the "Race" section of the ESP, and not the commonly modified "Weapon" section, so they're less likely to conflict with anything which means the end user spends less time patching conflicts in xEdit. Hooray!
So my solution was to just copy the subgraph data from existing TR patch's ESPs into my own esl-flagged-ESPs.
Another limita
ESPless patches for Tactical Reload using RobCo Patcher, aiming for conflict-free integration. With 521 endorsements and frequent updates, it's a popular choice for Fallout 4 players wanting TR compatibility without plugin conflicts.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 521 endorsements and 45k downloads
- ESPless means no plugin slot usage and fewer conflicts
- Regular updates keep it compatible with current mod setups
⚠️ Cons
- Requires RobCo Patcher as a dependency, adding setup complexity
- Only patches specific weapons—coverage may be limited
- No detailed patch list provided, so you'll need to test in-game
For Fallout 4 players using Tactical Reload who want to avoid plugin bloat and load order headaches. If you're already running RobCo Patcher, this is a no-brainer. Skip if you don't use Tactical Reload or prefer full plugin-based patches.
💡 Beginner Tips
- Ensure RobCo Patcher is installed and loaded before this mod.
- Since it's ESPless, you don't need to worry about plugin order, but keep the files in your mod manager's override folder.
- Test with your weapon mods to confirm the patches apply correctly.
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- PeytonTheGeek
- Version
- 1.7
- Downloads
- 45,922
- Endorsements
- 521
- Category
- Weapons
- Created
- 5/2/2023
- Updated
- 3/17/2026
🔧 How to Install Fallout 4 Mods
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