Subway Runner Revised

⭐ ⭐ (711 endorsements) 📥 177,981 downloads 📌 v021 📅 1/14/2024
🟠 Updated over a year ago

By Ghostfc3s - WasteTheLand · Locations - New

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 1/8/2025 📅 Created: 1/14/2024
⚠️ Install Order · 3 steps
1🛠️ F4SE — Fallout 4 Script Extender Download ↗
2🔧 UFO4P — Unofficial Fallout 4 Patch Download ↗
3📦 Subway Runner Find it →

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.4% endorsement rate
  • 🏆 #21 of 26 Locations - New mods in this game by downloads

📋 About This Mod

Subway Runner Revised aims to connect almost all interior cells close to the subway network to ensemble the exploration feelings of FO3. The mod deviates from the original subway runner networks and creates interiors that match the innovations.

Overview

This mod does, changes to prewar lighting, changes to prewar objects (paper, trash can, etc.), disables fog and mist, adds pitch black image space, unifies subway doors, adds missing and unifies music track reference, renames subway stations, alters and adds map markers, overhauls stations, compacts base mod tunnel length, etc. In the end its a remake, a total different version.

The revised version changes almost any original subway runner interior and adds new tunnels and stations to vanilla.

PreCombines and PreVis

Various doors have been changed to account for the PreCombine issues. Therefore, not all entry points equal the original version. PreCombined references in exterior cells were removed via FO4Edit. Vanilla data will not interfer anymore. Hand by hand doors, subway stations, etc. was moved to proper places.

Next to disabling Combination, Pre Vis was also disabled, to allow all vanilla interiors to be changed. In order to keep performance stable, Room Bounds and Portals have been added which allow to directly choose which Room and how many Objects to render in real time. This setup allows for the best overall gaming experience.

Entrances

Auto doors have been swapped by normal utility doors. Auto doors work based on distance to object, meaning player char would enter a specific cell when coming closer to it. Two examples are Copley Station and Valenti Station. Both had auto load doors before.

C. I. T. Station was disabled and moved closer the C. I. T. Raider Camps.

The manhole in Vault 88 will now lead to Quincy City formerly (vanilla) it was near West Roxbury Station, which does not make any sense. The Pharmacy building next to University Point is no longer accessible since the entry in comparison to the Vault 88 dungeon is more south east, somewhere in the swamps.

Some stations do not have any surface entrance and can only be entered via the tunnels. Which one? Find out yourself.

Map Marker

Disabled map markers have been reactivated, since vanilla FO4 did not use them, e.g. Valenti Station or Fensway Station. Any Subway Runner specific map marker position was overhauled, same for vanilla map markers. Position altered, activation radius decreased.

Some Map Markers are fake markers, to allow the interior cell to call for correct compass direction and location. These map markers are rare and cannot reach by player at all. A good example is Aquarium Station which uses a fake map marker as of version 019

🤖 AI-enhanced — based on mod data

Subway Runner Revised is a Fallout 4 mod that overhauls the original Subway Runner, creating unique stations and tunnels with the goal of connecting nearly all interior cells. With 711 endorsements and 177,981 downloads, it's a popular choice for players seeking a more immersive underground network.

✨ Key Features

Creates unique stations and tunnels, unlike the original mod
Aims to connect almost all interior cells
Revised version of the original Subway Runner by Ghostfc3s

📊 Pros & Cons

✅ Pros

  • Community favorite with 711 endorsements and nearly 178k downloads
  • Breathes new life into the subway system with unique station designs
  • Ambitious scope to link most interior cells, promising deep exploration

⚠️ Cons

  • Still a work in progress—not all interior cells are connected yet
  • May conflict with other mods that alter the same cells or add new locations
  • Requires the original Subway Runner mod as a base, adding an extra dependency
🎯 Is This For You?
For Fallout 4 explorers who love uncovering new areas and want a more cohesive underground network. Perfect for players who enjoyed the original Subway Runner but craved more variety. Skip if you prefer vanilla locations or don't want to manage extra mod dependencies.
📦 Install:Medium· 5-10 minutes

💡 Beginner Tips

  • Make sure you have the original Subway Runner installed first, as this mod builds on it.
  • Use a mod manager like Vortex or Mod Organizer 2 to handle load order and avoid conflicts.
  • Check the mod's posts section for updates on which interior cells are currently connected.

📊 Mod Details

Game
Fallout 4 Mods
Author
Ghostfc3s - WasteTheLand
Version
021
Downloads
177,981
Endorsements
711
Category
Locations - New
Created
1/14/2024
Updated
1/8/2025

🔧 How to Install Fallout 4 Mods

Download from Nexus.

📖 Full step-by-step install guide for Fallout 4 →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Fallout 4 commands, item IDs, and more.

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