Stouker Concussion Rifle
⚪ Last updated 2017⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 4.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #249 of 292 Weapons mods in this game by downloads
📋 About This Mod
Treat your foes to low earth orbit with the fool-tossing Concussion Rifle from the ol' Dark Forces games.
STAR WARS
Stouker Concussion Rifle
===========
Description
===========
When Kyle Katarn needed some more firepower, he used a second Bryar Pistol. But also he used the Stouker Concussion Rifle, a rather beefy piece of hardware typically used by Trandoshan mercenaries. While a bit slow to fire, with a bit of a slow projectile, the rifle made up for it by being one of the more powerful weapons in Kyle's arsenal, and now you can has it too!
The rifle comes with custom meshes, textures and sounds, and a fair contingent of mods, those being:
3 receivers
2 holosights
2 firing modes
2 ammo conversions
The rifle is also quite potent out of the box, doing a base of 100 physical damage. Yes, no energy here brah, as the Stouker is a straight-up sonic weapon, delivering a delightful shockwave on anyone who's dumb enough to be in front of the barrel. When the projectile hits and explodes, it creates a powerful shockwave that'll literally throw just about anyone close enough to it into the air. Placing the damage upgrading receivers on it will make it all the more destructive too.
Now, I'm sure you're wondering, "what the eff is this 'firing mode' mod?" Well, son, the Stouker can deliver its concussive wonder in two ways. The first way is the standard concussive blast, which'll send anyone it hits sailing into the air. The second way is a concentrated concussive beam, which eliminates the AOE effect and allows you to selectively blow twerps away or operate in closer quarters, without risking blowing yourself up or your buds. The concussion beam is a bit more powerful than the blast, but it makes the Stouker kick like a very cross donkey.
The Stouker can also be converted to use plasma cartridges, away from its standard Power Cell ammunition (which can be crafted at a Chem Lab, under the STOUKER category). Doing so will reduce the rifle's capacity, which is normally 25 shots.
===========
===========
The Stouker is script-leveled on Synths and Synth Coursers, turning up around level 20. A freebie is also tucked away somewhere in University Point. They Stouker's also been parsed to a couple Legendary lists, so it has a chance of turning up on Legendary enemies.
==================
Pictures That Move
==================
OPWqh0iiXMA 9r6om0fjZSc
wYhLpy3SbYU 2C6pRRBn0yM
aLn5f9LQY-4 rOwFKspViwA
Installation
Download with NMM or manually. If going
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- DMagnus
- Version
- 1.1
- Downloads
- 3,560
- Endorsements
- 147
- Category
- Weapons
- Created
- 7/24/2017
- Updated
- 7/28/2017
🔧 How to Install Fallout 4 Mods
Download from Nexus.
📖 Full step-by-step install guide for Fallout 4 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Fallout 4 commands, item IDs, and more.
Keep browsing — more Fallout 4 mods await