Start Me Up - Vault 111 Door Workaround
⚪ Last updated 2019⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 5.9% endorsement rate — high engagement, a strong quality signal
- 🏆 #53 of 58 Bug Fixes mods in this game by downloads
📋 About This Mod
This mod (hopefully) opens the gear door and two doors leading to the Cryo pods in Vault 111 which would be locked if you used a conflicting mod alongside Start Me Up - Alternate Start and Dialogue Overhaul and started the game outside of Vault 111.
This issue would result in a quest that couldn't be completed and permanently locking access to the Red Menace minigame and the Cryolator so this workaround should resolve the issue for those who don't want to or can't (because of Survival Mode) use TCL to clip their way in and out of the vault.
This workaround won't fix the issue with the invisible elevator and gates however they'll still work.
If you do not experience issues with the vault doors there's no need to use this workaround.
To install this mod:
Download it from the Files tab.
Extract the archive.
Open your game install location. If you're using Steam you can press Properties and open the folder there. If you use GOG you should be able to right click the shortcut and open the file location.
Open the Data folder within.
Place the ESP file named "StartMeUpWorkaround.esp" you got from the archive you just extracted into the Data folder.
Open Nexus Mod Manager or Mod Organizer 2.
Open the Plugins tab (if using the Nexus Mod Manager).
Tick StartMeUpWorkaround.esp to enable it.
Hopefully this will work out for you. This was a quick bodge so I apologize if it doesn't.
This small bug fix mod resolves a conflict where Vault 111 becomes inaccessible when using Start Me Up - Alternate Start and Dialogue Overhaul together with another conflicting mod. It's a targeted solution for players experiencing this specific issue, with 858 endorsements and last updated in 2019.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved fix with 858 endorsements from players who hit this exact bug.
- Solves a frustrating issue that can block main quest progression if you use these popular mods.
- Tiny download, no bloat—just the fix you need.
⚠️ Cons
- Niche fix only relevant if you use Start Me Up, Dialogue Overhaul, and a conflicting mod—otherwise useless.
- Last updated in 2019, so it may not be compatible with newer game patches or mod versions.
- Potential compatibility risk with other mods that alter Vault 111 or the intro sequence.
For Fallout 4 players who use Start Me Up - Alternate Start and Dialogue Overhaul and have hit the Vault 111 door bug. If you don't use those mods or haven't encountered the issue, you don't need this. Skip if you're on a newer game version and haven't seen the problem.
💡 Beginner Tips
- Install with your mod manager and place it after Start Me Up and Dialogue Overhaul in your load order to ensure the fix applies.
- If you're not using a mod manager, just drop the file into your Data folder and enable it in your plugin list.
- Test by starting a new game or loading a save before reaching Vault 111 to confirm the door opens.
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- JayManGTA
- Version
- 1.0
- Downloads
- 14,497
- Endorsements
- 858
- Category
- Bug Fixes
- Created
- 7/29/2019
- Updated
- 7/29/2019
🔧 How to Install Fallout 4 Mods
Download from Nexus.
📖 Full step-by-step install guide for Fallout 4 →
Visit the official mod page for specific installation instructions for this mod.
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