Starlight Ammo Plant with working wiers and conduits - Blueprint

⭐ — (40 endorsements) 📥 1,249 downloads 📌 v1.41 📅 3/18/2017
⚪ Last updated 2017

By Highlander · Transfer Settlement Blueprints

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 6/25/2017 📅 Created: 3/18/2017
⚠️ Install Order · 2 steps
1🛠️ F4SE — Fallout 4 Script Extender Download ↗
2🔧 UFO4P — Unofficial Fallout 4 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 3.2% endorsement rate — high engagement, a strong quality signal
  • 🏆 #58 of 110 Transfer Settlement Blueprints mods in this game by downloads

📋 About This Mod

Automated Ammunation Plant in Starlight Drive In. Now with working weirs and conduits.

Finally thanks to cdante we have Transfer Settlements with working conduits and wires so I can proudly present my working ammo plant in Starlight Drive-In.

How to start:

After importing blueprint all switches will be on, turn off all ammo switches also "Divert", "Cleaner" "Purge" and "Hopper" I explain what they do later. Now go to second floor, you will see row of Component Sorters. Each sorter is labeled, "Oil", "Lead" etc. Put each of those components to sorters. It's very important not to mess this up.

We are almost done so bare with me. ;) When you are done with Components Sorters go back to first floor and find Component Extractor. In image section you will find screenshots of everything I'm writing about. Components Extractors pulls components from workshop. There are two ways to go, you can put all components, same that you put in Sorters into Component Extractor. This way when you start producing ammo, Component Extractor will pull all of them out of workshop and Sorters will only choose those you need for a specific ammo type. Or you can put only specific components in to extractor for only one type of ammo. For example you want to make 5,56mm ammo it needs only Lead and Fertilizer, put those and only those will be extracted. Downside is you need to change those components everytime you change ammo type. There's a nearby locker where I store components and only replace them when I need to switch to different ammo type. It may sound complicated but its not you will see in game. :)

Now go to control room, hard to miss it, go to console and choose ammo type. It will tell you what components will be needed. But if you put all types of components in to extractor it doesn't matter. After you picked ammo type exit console and turn on Ammo Switch for example 5,56 and that's it. Just sit and wait listing to that great Old World Boston Radio. ;)

If you want to manufacture energy weapons ammo turn off "Ammo" switch it will divert components to second ammo forge.

There are few more switches they are mostly for maintenance. Purge switch is responsible for opening all Hoppers so you can transfer leftover components back to storage, however it should be switched together with "Cleaner". This will close access to both forges and transfer components directly to Workshop. Also it will suck all components that where left in forges. "Hopper" switch transfers power to Component Extractor. Hopper switch is a safeguard it will only transfer components to Sorters but wont open Hoppers for that you need to turn switch with ammo type you want to produce. Yeah I know...dont ask me why I named them like this. ;)  "Power" switch transfers power to all other switches, turning it off will shutdown whole place, including ligh

📊 Mod Details

Game
Fallout 4 Mods
Author
Highlander
Version
1.41
Downloads
1,249
Endorsements
40
Category
Transfer Settlement Blueprints
Created
3/18/2017
Updated
6/25/2017

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