Standalone Power Armor Paint Compiler

⭐ ⭐ (212 endorsements) 📥 3,804 downloads 📌 v1.2.0 📅 11/22/2015
⚪ Last updated 2015

By Expired6978 · Power Armour

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 11/29/2015 📅 Created: 11/22/2015
⚠️ Install Order · 2 steps
1🛠️ F4SE — Fallout 4 Script Extender Download ↗
2🔧 UFO4P — Unofficial Fallout 4 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 5.6% endorsement rate — high engagement, a strong quality signal
  • 🏆 #38 of 51 Power Armour mods in this game by downloads

📋 About This Mod

There is no GUI, and there may never be a GUI, sorry.

Utility to compile json configuration files into plugins that allow for standalone material swaps for the 4 power armors.

Unfortunately I don't have proper documentation on this yet, and it's still very restrictive.

Quick explanation for what this does and how it works: This is a program that will essentially create new MSWP (Material Swap), OMOD (Object Mod), and COBJ (Constructible) records based on a few json configuration files located in the source directory

Files: plugin.json - This file determines what the plugin output name will be, and how many paint mods you want in the same mod materials.json - This is a template file, you shouldn't ever need to modify this file

The following files are all files that describe the paint mod: source/paintjob1.json

The following files are material definitions, they describe the texture paths, these are important to change for standalone source/paintjob1/X01/Arm.json source/paintjob1/X01/Body.json source/paintjob1/X01/Helmet.json source/paintjob1/X01/Leg.json

source/paintjob1.json - This file describes the paint mod, the "output" is an array of all the Power Armors this same mod is going to be for. "template" determines what Power Armor the particular mod is going to be for. "materials" is a mapped override to the template defined by the "materials.json" file. "modifiers" these are values which alter the base armor parameters.

The material paths in "source/paintjob1/X01/" are determined by the "template" value, e.g. if the template is T60 the path is "source/paintjob/T60/"

📊 Mod Details

Game
Fallout 4 Mods
Author
Expired6978
Version
1.2.0
Downloads
3,804
Endorsements
212
Category
Power Armour
Created
11/22/2015
Updated
11/29/2015

🔧 How to Install Fallout 4 Mods

Download from Nexus.

📖 Full step-by-step install guide for Fallout 4 →

Visit the official mod page for specific installation instructions for this mod.

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